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Why is 1440 x 900 "Best" for the Retina Screen per Apple?

Okay, in the System Preferences folder you can set the new MBP-R screen to one of the following settings with the description Apple provides by going to the System Preferences folder, then choosing "Displays", then unselecting the default "Best for Retina display" button by choosing instead the, "scaled" button. When you do that, you get the following choices with warnings on four of the five choices (for a screen shot see the link below):


1024 x 640, Larger Text, "Using a scaled resolution may effect performance."

1280 x 800, "Using a scaled resolution may effect performance."

1440 x 900, Best (Retina)

1680 x 1050 "Using a scaled resolution may effect performance."

1920 x 1200. More space, "Using a scaled resolution may effect performance."


There is no option for native 2880 x 1800 as presumably the text would be so tiny.


My question is, why does Apple call the 1440 x 900, "Best (Retina)"? What is best about it, why do only the other four have the scaled resolution warning since they all five are scaled are they not? Peformance concerns aside, can't I have confidence that all resolutions will be crisp as all are scaled as none are actually native (2880 x 1880)?


Then, Anand Tech has an article on how Apple handles this scaling, and they say,


"Retina MBP ships in a pixel doubled configuration. You get the effective desktop resolution of the standard 15-inch MacBook Pro's 1440 x 900 panel, but with four physical pixels driving every single pixel represented on the screen. This configuration is the best looking, . . ."


And they note the other resolutions have the potential to suffer performance and picture quality loss compared to the "Best" setting in the middle. But they just say this quality drop "can" happen, not that it "will" happen.

http://www.anandtech.com/show/5996/how-the-retina-display-macbook-pro-handles-sc aling


Can someone explain why this middle setting is inherently "Best", is it because the native resolution is divisible by this setting (2880 divisible by 1440; and 1800 divisible by 900)? And why does Anand Tech say there might be a quality impact in the other four? When would quality be compromised, when wouldn't it?


Thanks!

MacBook Pro

Posted on Jun 15, 2012 2:00 PM

Reply
33 replies

Jun 17, 2012 6:02 AM in response to Bimmer 7 Series

Whoah, for a second I thought you were the person who gave me her retina Macbook to prep while she was away for Friday to Sunday.


But she drives a Z3 ;-)


My take on it is that althought the native rez is 2880, only specially written apps and specific parts of the quartz engine will take advantage of it.... text rendering, UI elements, icon renderin, etc.


In my quick tests, if you run a 3D game, and the MacBook is set to 1440 mode, all you get is pixel quadrupled 2880. The only way to get true 2880 in an appilcation that doesn't know about retina is to find a cheat like SwitchrezX like SoldOnMac found (or get close with the built-in setting of 1920x1200). Of course all the other UI elements are tiny! I'll be someone finds a plist setting to get 2880 without SwitchResX.

Jun 18, 2012 4:59 PM in response to Moonlight Mac

I think you are right.. Typing this right now on my MBP-R


You see, when apple says Retina optimized apps, I think they are saying that if it is not optimized, it will run in pixel doubling mode and show up as 1400 x 900, so the text size and quality etc. renders beautifully. However, if it is retina optimized, the app can access the native resolution.. So the menus will use pixel doubling and the image will be rendered 1 for 1 pixel. This is how they showed the full HD 1920 video running on native pixels in Final Cut Pro. They also mentioned the Adobe is busy working on a release for photoshop, which should provide the same capability - ie. the image will use 1:1 pixels..


Well, that's what I think is going on :-)


Nick

Jun 18, 2012 5:51 PM in response to Nicholas Dawes

Nicholas Dawes wrote:


So the menus will use pixel doubling and the image will be rendered 1 for 1 pixel. This is how they showed the full HD 1920 video running on native pixels in Final Cut Pro. They also mentioned the Adobe is busy working on a release for photoshop, which should provide the same capability - ie. the image will use 1:1 pixels..


Yup, and that's the problem.


If a video editor want's to run an HD video full screen, it has to be interpolated pixels since 1920x1080 doesn't map well to 2880


so if you want to play back full HD with native pixels... it'll be small. Already small on a 15" screen, and then only partially over half the screen


Also If you run any resolutoin other than 1440x900 all graphics that you see on the web can't be shown 1:1, so they have to be reinterpolated, also blurring all the pixels.

Jun 18, 2012 5:53 PM in response to SoldOnMac

SoldOnMac wrote:


"Basically the native resolution of the retina display is 2880x1800.

so if you're using 1440x900 then everything is perfect (which is why apple recommends it). Every pixel can be mapped to 2 pixels of the retina display, and everything is sharp."


Well, 4 pixels. But I'm sure that's what you meant. :-)


ha. yes. thank you.

good to know people read these things 🙂


2 pixels both horizontally and vertically, or 1 pixel maps to a 4x4 area (referred to as pixel doubling because it doubles both horizontally and vertically)

Jun 21, 2012 7:30 PM in response to GTCA

GTCA wrote:


...There is no option for native 2880 x 1800 as presumably the text would be so tiny...

FWIW, here is supposed to be a way to run the Retina Display at 1 to 1:


Nov 30, 2012 5:35 AM in response to SoldOnMac

It's easy!


The resolution is 2880 x 1800, sure enough, but imagine if that resolution was used in a 15" screen with no adjustment to the software. Everything would be tiny - not only text, but all the icons, window borders, the mouse cursor, everything.


So Apple have made some modifications to the operating system for high density screens.


What they've done, basically, is double the size of every element on the screen, in terms of the number of pixels used. So on a retina screen, in "Best" mode, the system is using 2x2 pixels to display something that on a standard density screen would be displayed with a single pixel.


When they say "1440 x 900 (best)", they're being a little bit disingenuous - what they actually mean is "2800 x 1800 but looks the same size as an old 1440 x 900 screen". The reason that this is "best" is that the other sizes do not map exactly and are cleverly scaled to the screen.


In all the scaled resolutions, what's actually sent to the screen is a scaled version of double the resolution that they say in the text. So when they say "1680x1050", they're actually showing you 3360x2100 scaled down to fit the screen at 2880x1800.

Feb 13, 2014 2:33 PM in response to alanchrishughes

alanchrishughes wrote:


What is the point of spending all that money on a fancy 2880x1800 resolution screen, but not setting your resolution to 2880x1800?

If your eyes are up to it, why not set your resolution there? See Eye-Friendly in the App Store. The resulting screen real-estate is remarkable. But, of course, your eyes have to be really good.

Feb 14, 2014 5:33 PM in response to alanchrishughes

alanchrishughes wrote:


So it uses two sets of resolution at the same time?


Sort of... Applications that don't know about HiDPI mode will see the screen resolution as whatever you set in the Monitors control panel. Applications that know about HiDPI mode can access the full resolution of the display. Much of the UI will take advantage of it even if the application doesn't know about HiDPI.... menu text, dialog buttons, etc that are actually drawn by the OS are drawn at the higher DPI.


For example, the Finder on a traditional display might display a 32x32 pixel icon for a file. On a retina display, it draws it using 64x64 pixels, but it occupies the same size on the screen.

Why is 1440 x 900 "Best" for the Retina Screen per Apple?

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