Sports Clock for Sports games

Hi All, I wonder if anyone can help. I film my kids sports games. Games such as Soccer, Rugby and basketball. I edit the games for the coaches with score and team names. I would like to add a sports clock. One that can count up or down and can go up to around 120 mins. I will edit it to suit the different sports. Soccer has 45 min halfs counting up and sometimes has extra time. Basketball as 4 quarters each being around 10mins but counts down.

Does anyone know how to make this clock. I will then my games in FCPX. Any help would be great. I have been using FCP6 with a plug in that works great. Now need something for FCPX. Thanks Bryan

iMac, Mac OS X (10.7.1), 20" ,2.66MHz,8Gb Ram, 2TB firewire

Posted on Jun 24, 2012 4:06 AM

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15 replies

Jun 24, 2012 4:26 PM in response to Bryan Rawiri

Here is a down and dirty countdown clock made in Motion 5:



Open Motion...

Set the dimensions and duration for the clock.

Go to the Library... Generators... Timecode...

Apply this to the timeline...

Use a mono type font, something like Courier...

Align text to left...

Hit the play button to see if this works.


To make this countdown...

Clone the timecode layer ... (turn off the original timecode layer...)

Clone layer... Inspector tab... Properties... Timing... Reverse.

Hit play to test...


I'm sure you can figure out how to dress up the clock. This can also be done in Motion 4.

Jun 24, 2012 11:49 PM in response to David M Brewer

@David


thank you for your advice!


Do you have any suggestions to get rid of unwanted digits? (aside 'masking')

esp. in my Sports-Counter I don't need hours nor split-seconds/frames.


plus, soccer has time-stamps beyond 60min, such as 82:12 (min.secs)


What I'm missing in M5 is some 'logic operators' to re-calculate the TC hh:mm:ss:ff into some '$string' of my needs ....


... the actual only case, I'm missing my ol' 3rd-party iMovie-plugins, there I had a 'soccer counter' 😁

Jun 25, 2012 5:04 AM in response to Karsten Schlüter

Best to use a mask... As far as I know you can't use a mask on a font. But, you can use a mask on a clone layer. Make a clone layer of the text layer, add a mask to where you want the text to be hidden... don't invert the mask... use this, Mask Blend Mode: Subtract. Scrub through the timeline to make sure the text doesn't get hidden by the mask(s). If it does, Text Generator tab... Format... Monospace: check box... adjust the text tracking. At the get go make sure the text alignment is set to either flush left or flush right.


User uploaded file

User uploaded file



Jun 25, 2012 5:34 AM in response to David M Brewer

thanks again, David, for your suggestions .........


for my needs, my home-brewn title effect based upon TC is of better use:

I'm recording my son's games with 3-4 cameras.

one is the 'major', but I don't let it run the 2x30min continously.

(in soccer, you have many interruptions - but clock runs)


in edit, I pick some highlights of the game to create a 8-10min overview.


then, dragging my title onto the storyline in FCPX gives my audience the info "ahhh, close to end of first halftime, they shot the goal" or "uuuh, 3 goals in 5 minutes!"


based upon TC, the time is automatically correct - if the referee started on time; my published parameters allow me to 'shift' TC/displayed time ...


... but my problem still is: in soccer, we don't count 1h:05m:30s, and not 2half:20m:30s, but 65m:30s ....

Jun 25, 2012 8:08 PM in response to Karsten Schlüter

My recommendation:


build it yourself!


Instead of timecode or date time, use the Numbers generator and a Ramp behavior.


You can make a 10 minute clock, minutes 0 - 9, and use plain text to enter a start time (you'll need to control opacity over the entire project in order to "cut in" to a time sequence that doesn't start on 0:00.)


You will need a seconds clock 0 - 60 (yes... 60! for 1 frame - you won't really see it, and if you can, it's like the number morphs from 5 to 0 quickly.)


Start a New Project. Length is up to you (90 minutes or 10 minutes if you follow my suggestion.)

It is IMPORTANT that the project be set for 30p (if you set it to 29.97 or slower, you will drive yourself nuts trying tweak the settings to be "dead on accurate" -- 60p will not work [for some reason... the generator "cuts out"])


Add a Numbers generator. Turn off Animate. Set Minimum Digits to 2.

Right click on Value and add a Parameter behavior : Ramp

Move the playhead to 00:01:00:00 (1 minute exactly) and set an out for the Number generator.

Set the Ramp End Value to 60.0.

Clone the Numbers Generator.

Go directly to Properties > Timing and set the end condition to Loop.

Drag out the clone layer to the end of the project. These are your seconds. They will be quite accurate save for 1 frame per cycle that will show "60" and immediately go to "00" (most people will never see it).


For Minutes: add another Number generator. Set minimum digits to 2 (if longer than 10 minutes). I made a project of 1 Hour, so I set the End Value to 59 (start value = 0 -- it defaults to 1). My guess is that a 10 minute project starting at 0 will require an end value of 9.


I added a "flashing" colon in between the minutes and seconds, plus a few other cosmetic effects (I used a Digital Display font that I created years ago and used copies of the numbers 88:88 in dark gray to serve as a base for the "lighted" numbers.)


I bundled this project up so you can take it apart and take a look at it; and put it here:

http://sight-creations.com/fxexchange/Digital_Clock_1Hr.zip


It should be easy to extrapolate how to make it run backwards 🙂


If you decide to add Hours, clone the 60 minute cycle of the second Number generator as was done with the seconds generator.


It's set up as an FCPX effect (but you can open the .motn filei from any location) - if you install it as one, create a Generator Category called "Time" or Timers, etc... I have included the font in the Media folder. I **believe** Motion (and FCPX, if installed) will find that font and use it without having to install it with your system fonts. If not... I guess it will need to be installed.


If you follow the setup instructions (30p...) this method is frame accurate throughout the play range; and if you play through it, you are not likely to see the "60" flash in one frame per cycle... Overall, it's pretty cool; and it's quite a bit more flexible than trying to adapt the other timing generators in Motion.


—HTH

User uploaded file



PS, I did not go out of my way to make this effect for this thread, I'd already done work on it and have actually previously released a variation of it (Analog Clock) for FCPX...

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Sports Clock for Sports games

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