Again, I'm posting my console output. This is the part that keeps repeating when freezing occurs:
03.08.2012. 11:56:53.000 AM kernel[0]: **** Debug info for *possible* hang in MAIN graphics engine ****
03.08.2012. 11:56:53.000 AM kernel[0]: ring head = 0xb5c0d9fc, wrap count = 1454
03.08.2012. 11:56:53.000 AM kernel[0]: ring tail = 0x00001cd0
03.08.2012. 11:56:53.000 AM kernel[0]: ring control = 0x0000f001 enabled, auto report disabled, not waiting, semaphore not waiting, length = 0x010 4KB pages
03.08.2012. 11:56:53.000 AM kernel[0]: timestamps = 0x1208fa
03.08.2012. 11:56:53.000 AM kernel[0]: Semaphore register values:
03.08.2012. 11:56:53.000 AM kernel[0]: VRSYNC: (0x12044) = 0x1208fa
03.08.2012. 11:56:53.000 AM kernel[0]: BRSYNC: (0x22040) = 0x1
03.08.2012. 11:56:53.000 AM kernel[0]: RVSYNC: (0x 2040) = 0x0
03.08.2012. 11:56:53.000 AM kernel[0]: BVSYNC: (0x22044) = 0x0
03.08.2012. 11:56:53.000 AM kernel[0]: RBSYNC: (0x 2044) = 0x0
03.08.2012. 11:56:53.000 AM kernel[0]: VBSYNC: (0x12040) = 0x0
03.08.2012. 11:56:53.000 AM kernel[0]: stampWait: Overflowed checking for stamp 0x12099c on MAIN ring: called from waiting for blt buffer (3D blt)
03.08.2012. 11:56:53.000 AM kernel[0]: timestamp = 0x1208fa
I'm using MacBook Pro (Late 2011) with Intel HD Graphics 3000.
I've done clean installation of ML not upgrade.