Why are moves in FCPX so awful?
I can't believe how silly making moves on graphics and whatnot in FCPX is. What happend to handles and being able to ease in/out the way you want instead having some default end-eases that make your moves look ridiculous.
Everytime I make a move and it isn't a straight horiz or vert. direction I get some goofball "S"curve sort of tracking with the element I'm moving. The move that prompted me to write this really took the cake. I wanted a chart to slide into the frame alongside a talking head. I wanted it to sit there for some seconds and then zoom in to a particular line on that chart while still leaving the subject visible. So I put a keyframe with the chart off-frame, a keyframe when it reached the end of its right-left slide, I advanced the timelineindicator up a few frames, added a keyframe there so it held position and then I went to the point where I wanted the zoom to end and enlarged/positioned the chart as I wanted it to end. But what I got was the chart sliding in and stopping as I designed it, but after the pause it BACKED UP several pixels in the OPPOSITE direction it was supposed to and THEN went in the direction I keyed for. And just before it reached its endpoint it stopped and slightly enlarged as though it were moving towards the viewer. Insane!
Am I missing something or is there no better control over these moves? Because this is prettty unacceptable. And the infuriatingly named "Ken Burns" move I find untenable (and not because of the appelation)
iMac, Mac OS X (10.7.4)