Add multiple cameras (as many as you like!). Point them at all the different objects you're creating. Set the In/Out points to correspond to their timing. While editing, In the upper left corner of the canvas, there is a dropdown that usually says: Active Camera. You can select whatever scene you're working on by selecting specific cameras to use. [The default camera is called "Camera" -- you can also rename all the cameras you create to help keep the scenes they view straight.]
You can use this technique as pre-animation setup. If, at the end, you only *want* one camera, you can turn off the intermediate cameras and animate *just one* camera around to the various scenes. You can also use fades on the mutliple cameras to transition scene to scene. Your "intermediate" cameras can also use the Framing behavior if you like.
You can drag cameras into groups and move the groups around -- the cameras within groups always stay oriented with the viewpoint inside the group.
You can nest groups with cameras at each level and orient the children groups in unique ways -- then going from camera (say, the most nested outward) you can create different perspectives on the objects without ever moving the object from 0,0,0 rotation 0,0,0 -- just by transforming the groups the cameras are looking at. Set In/Out points on the cameras to animate the view (the Active Camera is the "On" camera at the topmost level.)
I hope THAT makes sense!!