They are EXS24 instruments - violins, violas. (orchestral -> strings -> violin section 01", for example.
I'm sorry about the "extra clue", but it does seem to indicate that something truly weird is going on. I have found no relation to the sound envelope (envelope 2 which i manipulate by automation) - that's the first thing I tried.
The problem I'm having is actually with a violin which I modified. The violin has different sets of samples for different kinds of sounds. For my case - the vanilla violin sound - different samples are played depending on the velocity. As the velocity of the note increases, a different sample may be played. The problem is that, in the high-velocity range, the transition from one sample to another occurs rapidly leading to a very rapid increase in sound - increase the velocity from 110 to 112, say, and the volume of the sound doubles. I'm only using the sounds for an idea of what a composition will sound like, not for commercial purposes, so I removed all the samples except one, giving me a smoother velocity vs volume curve.I also zeroed out all the LFOs and modified the "via vel" to its full range. You would think this would make things simpler, but it does not.
It is this modified instrument that I'm having trouble with. The sound is much more uniform and there are no clicks or other glitches with small values (0.22%) of the suspend. I modify the suspend during play using automation in order to imitate legatto or spocatto/stocatto without having to change actual instruments.
Now the weirdness is this. Consider the skipped note - the original not-played note.I copy this note and move the copy a few whole steps below the original note (say from C4 to G3) and set its velocity to zero, so it does not sound. Now the original note plays correctly - it does not skip. The fake note, however, appears in the score, where it is not wanted.