5 Replies Latest reply: Feb 16, 2013 2:09 AM by furrytoes
andrewgreen84 Level 1 Level 1 (0 points)

Im am new to motion 5, and im trying to work out how it fits in with what im wanting to do.


Basically im wanting to create a 3-4 minute product video/demo like this: http://www.riba-insight.com/buildpresence


I want all the fancy typography and cool effects you can do in motion. But im not sure how motion fits in with creating a sequence over 3-4 minutes?


Should I be splitting every little scene up and then moving them into final cut? How should i get them into final cut? Export as movies? Save as generators? Should I be using something completely different like Flash CS6? I dont want to jump too far in if I have the general idea wrong about what motion can/should be used for.

Motion 4, OS X Mountain Lion (10.8.2)
  • Karsten Schlüter Level 7 Level 7 (31,790 points)

    … no beginner's task.

    no 'automatism' built-in in Motion, nor FCPX


    what you're looking for is called Kinetic Typography

    as a start watch this tutorial


  • BenB Level 6 Level 6 (8,740 points)

    No one knows Motion (or teaches it) better than Mark Spencer.  Here is exactly what you need.

    http://www.rippletraining.com/categories/apple-pro-apps-tutorials/motion-5-tutor ials/motion-5-kinetic-typography.html

  • andrewgreen84 Level 1 Level 1 (0 points)

    Thanks very much people, I am currently breaking up each scene into groups and its seems to be ok doing it this way.  One thing that really annoys me is the speed difference when playing in motion, then playing it after export but thats maybe me doing something wrong.


    Appreciate your feedback.

  • fox_m Level 5 Level 5 (4,750 points)

    In Preferences > Appearance towards the bottom you'll see Status Bar. Make sure "Frame Rate (only during playback)" is selected. It will appear at the top of the canvas in the same bar as the Render and View menus (but over towards the left side) when the project is playing.  It will give you a good idea if the project is playing slowly (less than the frame rate of the project) or up to speed.


    Motion frequently plays slower than the chosen frame rate of the project. This variance in playback can easily and certainly throw off your judgment. If this is happening and you need to verify the speed of an animation, Export (share) and play it in Quicktime Player. As you work the project, you can always keep saving over the same temporary video file and simply throw it away when you're done with it. Also, changing the export render settings to ProRes proxy, you will create a much smaller file (don't bother with H.264, it takes much longer to render than ProRes and interfere with "workflow".)

  • furrytoes Level 2 Level 2 (220 points)

    To avoid confusion from slower frame rates, you can also do a RAM Preview (Mark | RAM Preview | All/Play Range).

    When you do that, it's playable in the timeline at full frame rate. It caches, so it's smart enough to re-use rendered bits in subsequent renders if nothing has changed.

    This will be much faster than exporting it, I would imagine.