Looks like no one’s replied in a while. To start the conversation again, simply ask a new question.

How do large publishers get around 100 UDID limit?

I manage apps for a medium size company - we have 37 iOS projects. Each project has a small team of testers and developers. We try and test across all Apple's supported devices with different OS/device configurations - various iPads, iPods, iPhones etc. We've quickly run out of UDIDs. How do publishers with lots of apps get around this? Electronic Arts had 266 apps at the last count for iPhone - I can't believe they have manage to do all their development and testing on less than a hundred devices.


Thanks,


Neil

Posted on Jan 21, 2013 5:00 PM

Reply
8 replies

Aug 21, 2017 8:10 AM in response to AdamPushfor

But that's cheating. You should start your own thread instead of piggy-backing on someone else's thread that was forgotten about years ago. That gives you the ability to award helpful or solved points as you wish and allows other people a chance to earn them.


This is a sleepy little corner of Apple Discussions, so I'll go ahead and answer it this time.


That 100 UDID limit now only applies to individual device categories. You get 100 iPads, 100 phone, 100 watches, etc. If that isn't enough, you can have unlimited (10000 I think) distribution through TestFlight. Neither of these were available in 2013. But you could have always bought more developer accounts or bought an enterprise account. If your business if big enough to 100 UDIDs or more, then a few hundred dollars a year is no big deal.

Aug 21, 2017 8:52 AM in response to etresoft

Thanks again ertesoft for your reply.


To be honest, if everyone followed your suggestion and started threads of their own instead of first searching for existing threads, forums would be chock full of duplicate questions. I replied initially to this thread as it amused me that it went unanswered. But since you replied, I piqued my interest to delve further in search of answers. With that said, you're the only person to respond to this thread, and although I can see you're trying, you've not really helped in any way. I shall therefore leave this thread to rest in peace.


Thanks again

Aug 21, 2017 12:23 PM in response to AdamPushfor

AdamPushfor wrote:


To be honest, if everyone followed your suggestion and started threads of their own instead of first searching for existing threads, forums would be chock full of duplicate questions.

They already are chock full of duplicate questions, so what's the difference? Generally, if a question isn't answered within 24 hours, it will always fall off the first page of everyone's lists. It is effectively dead at that point. Apple employees called "specialists" may attempt to revive it by posting some links to support articles that may be applicable.


I replied initially to this thread as it amused me that it went unanswered. But since you replied, I piqued my interest to delve further in search of answers. With that said, you're the only person to respond to this thread, and although I can see you're trying, you've not really helped in any way. I shall therefore leave this thread to rest in peace.

There are only a handful (like 5) people who ever answer questions in this Developer forum. This looks like something I would have answered back in the day. Now that I think about it, I was in graduate school then. That is probably why I missed it. Such is life.


You could try your question in Apple's other set of developer forums (https://forums.developer.apple.com). But I have to warn you, questions are even more likely to go unanswered there. The forums are much less active, so you don't have to worry about falling off of page 1 in six hours. But that means you may wait six weeks for a reply.


This particular question would probably get an answer. I sure can't imagine it getting any different answer than what I've already provided. Good luck!

How do large publishers get around 100 UDID limit?

Welcome to Apple Support Community
A forum where Apple customers help each other with their products. Get started with your Apple ID.