Data Stream Studio wrote:
I think it depends on how you work and what plugins you have in use.
Including but not limited to:
-The size of the I/O buffer
-Whether you have played the project through a few times
-How much RAM the machine has (low on RAM and the system disk will be swapping causing a possible skip)
-How you have Plug-In-Delay-Compensation set.
-How much background processing is going on (downloading in the background, many programs running...etc)
-Using the System Disk as your recording/sample drive.
Then I would suggest that the issue is with the items above and not with the song start.
I have a midi region containing the cc#7 at 0/4/4/1. I also used to have regions containing sysex data before the 1.
I don't recall any times when song start position was suggested as the remedy for a problem where it actually solved the problem when tried.
The two examples you posted cc#7 and sysex are both MIDI, for my part I was only speaking about audio and audio plugins and to a certain extent, some, but not all virtual instruments.
I can verify that projects, my own and former clients bounce/loop problems were corrected by moving all data/audio files to bar 2.
Logic does not buffer data, or activate plugins until the sequencer starts running and it can cause various problems depending on plugins used. (I bet this will change with Logic X). Beginnings of loops being cut-off is one of the most frequently posted. I'm not saying it's a flaw with Logic as it's by design, but it can cause problems if someone is new to Logic. One of the easiest ways to make Logic choke at bar one is to load several CPU intensive plugins that need to be engaged at bar 1, Space Designer..Delay Designer.. Kontakt.. if the CPU is hit hard and Logic is simultaneously trying to pull data off the drive it almost always loses data at bar 1.
One other important item I left out off the list... Bouncing Offline or in Real-time.
I think new users are prone to these kind of problems simply because they don't understand the limitations of "Native" DAW systems.