Did 10.8.4 break Target Display Mode?
I've been using Target Display Mode for years now for my PC (ATI graphics card with MDP output) but after 10.8.4 I've been unable to switch to Target Display Mode. Mostly it just flickers - other times it just goes black. I've tested the PC on another monitor and that works fine.
6/6/13 8:50:43.754 PM WindowServer[174]: Received display connect changed for display 0x3f003c
6/6/13 8:50:43.762 PM WindowServer[174]: New display device coming on-line. Switching from virtual display mode
6/6/13 8:50:43.767 PM WindowServer[174]: Created shield window 0x163 for display 0x04273580
6/6/13 8:50:43.767 PM WindowServer[174]: handle_will_sleep_auth_and_shield_windows: no action for lock state 1
6/6/13 8:50:43.768 PM WindowServer[174]: Received display connect changed for display 0x3f003d
6/6/13 8:50:44.058 PM WindowServer[174]: Display 0x003f003d: GL mask 0x2; bounds (2944, 0)[1 x 1], 1 modes available
off-line, enabled, Vendor ffffffff, Model ffffffff, S/N ffffffff, Unit 1, Rotation 0
UUID 0xffffffffffffffffffffffff003f003d
6/6/13 8:50:44.059 PM WindowServer[174]: Display 0x04273580: GL mask 0x1; bounds (0, 0)[1920 x 1200], 36 modes available
Main, Active, on-line, enabled, built-in, boot, OpenGL-accel, Vendor 610, Model 9cd6, S/N 0, Unit 0, Rotation 0
UUID 0x0000061000009cd60000000004273580, ColorProfile { 11, "iMac"}
6/6/13 8:50:44.059 PM WindowServer[174]: GLCompositor: GL renderer id 0x01021b02, GL mask 0x00000003, accelerator 0x00003c93, unit 0, caps QEX|QGL|MIPMAP, vram 1024 MB
texture units 8, texture max 16384, viewport max {16384, 16384}, extensions FPRG|NPOT|GLSL|FLOAT
I'm guessing the highlighted log entry got something to do with it - saying it's offline and some wierd resolution and display modes available.
Anyone else experiencing something similar since 10.8.4? And if it is related to the update - anyway of doing a rollback to 10.8.3?
Regards
Simon