Logic Pro - Logic Pro X (Missing AU's/Plug ins)

Hi, I recently upgraded from Logic pro to Logic Pro X. I downloaded a load of audit units/plug ins for synth and a few of the AU's have been transferred a few others that have not which i need. They are still on my old Logic Pro..i need to them to come up on my newer version....if anyone can help me out it would be much appreciated!


Thanks

Logic Pro X, OS X Mountain Lion (10.8.4)

Posted on Aug 7, 2013 6:46 PM

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10 replies

Aug 8, 2013 3:56 AM in response to Mahwal

Ah i see, i believe one of the plugins that was not working was the YMCK Magical 8 bit plugin which obviously is not 64. The other one was Camel audio alchemy that i had obtained but i think the problem was that LPX only supports 64 bit plugins. Is there no other way round that? If not i guess i will just have to use the old Logic Pro for that project. Kind of annoying....

Aug 8, 2013 6:48 AM in response to Mahwal

YMCK Magical is actually a 32bit plugin (despite it's name) but the developer has never released an updated 64bit version so you are correct, it will not work in Logic Pro X


Camel Audio's Alchemy, however... is available as a 64bit AU Plugin.. You just need to update to the latest version... and then it will work perfectly in Logic Pro X


There are some workarounds that can help you access 32bit only plugins, within Logic Pro X....


1 ) Use Vienna Ensemble Pro 5 to host 32bit plugins in LPX (an expensive but very reliable method.. if thats all you used VEP5 for )


2 ) Use AUlab to host the plugin.. Not always as reliable as using VEP5 but basically free...


http://www.macprovideo.com/hub/logic-pro/how-to-run-32-bit-plug-ins-in-logic-pro -x


There are other options too like using rewire to slave other DAWs to LPX.. Just search google...

Sep 19, 2013 3:30 PM in response to The Art Of Sound

@TheArtOfSound


I've just purchased Logic Pro X & looking for the retro game sounds. Do you mind if I ask:


- when you suggested Camel Audio's Alchemy was that because it has the YMCK type 8-bit sounds out of the box?


- does Camel Audio's Alchemy add new capabilities/sounds to Logic Pro X that it doesn't already have? i.e. just trying to understand can you do most of what Camel Audio's Alchemy offers anyway in LPX?


- I did note there is http://www.plogue.com/products/chipsounds/ that could be a good option for the retro sounds, but would something like Camel Audio's Alchemy do the same thing plus more (noting it is more expensive)


So overall trying to get a feel for to what extent Logic Pro X can cover off these capabilities/sounds (easily) versus whether you do need to buy plugins....

Sep 19, 2013 7:25 PM in response to MixedUp

Hey MixedUp,



- when you suggested Camel Audio's Alchemy was that because it has the YMCK type 8-bit sounds out of the box?



No.. The OP asked about that plugin at the same time as they asked about YMCK..



- does Camel Audio's Alchemy add new capabilities/sounds to Logic Pro X that it doesn't already have? i.e. just trying to understand can you do most of what Camel Audio's Alchemy offers anyway in LPX?



Alchemy is a 3rd party Software Synthisizer that can and does produce very unique sounds... Go to Camel Audio's website and listen to some of the demos and you will see what I mean...


http://www.camelaudio.com/Alchemy.php


- I did note there is http://www.plogue.com/products/chipsounds/ that could be a good option for the retro sounds, but would something like Camel Audio's Alchemy do the same thing plus more (noting it is more expensive)


In my humble opinion, for 'Chipsound' type sounds and FX... Plogue's plug is superb.... Alchemy is a very different sort of Software synth to Plogue's... and while it can produce some chipsound type sounds that is not what it excels at, again, in my opinion.. Alchemy is a very much more versatile softsynth..but then again, Plogue's is not so versatile but extremely good at what it is specifically designed to do..Chipsounds!)


The few times I have needed C64 type FX and sounds, I have used Plogue's plugin to great effect 🙂


Frankly though, to begin with... I would play with LPX (making sure you have downloaded all it's additional content first) and try out it's own built in synths and effects.. You can easily generate a lot of different types of very high quality sounds just using those before venturing out in the world of 3rd party instruments and FX plugins...


Hope this helps...

Sep 19, 2013 10:20 PM in response to The Art Of Sound

actually how should an AU appear / visualize itself to you in logic?


I've installed the trial chipsounds plugin (i.e. via it's package installer). I've restarted Logic Pro X (also tried restarting the MacBook Pro too) and I can see it in the Audio Unit manager as an instument.


But I can't work out how to see/use it in a logic project. If I create a software instrument track I can't see it in the list in the Library panel on the left hand side? Any advice?

Sep 19, 2013 10:25 PM in response to MixedUp

You won't find it in the library.......


In the channel strip for the track, click on the right side of the instrument button


A drop down menu will appear


In the drop down menu look for the au plugins sub menu and in there under the company name will be the instrument plugin


This is the method used for third party instrument plugins


For fx plugins you do the same but to the fx insert button instead

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Logic Pro - Logic Pro X (Missing AU's/Plug ins)

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