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Some Problems Rendering With Maya

Hi there! I had submitted a Maya job with my Qmaster and it worked fine with my sime animation sequence and putting up basic materials. Now, I have a quite complex scene and it includes materials and textures. Qmaster renders the animation sequence but it only gives me black and white outputs... the textures were not included!

What seems to be the problem?

Mac OS X (10.4.6)

Posted on Jun 23, 2006 3:22 AM

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Question marked as Best reply

Posted on Jun 28, 2006 3:29 PM

Hi there! I had submitted a Maya job with my Qmaster
and it worked fine with my sime animation sequence
and putting up basic materials. Now, I have a quite
complex scene and it includes materials and textures.
Qmaster renders the animation sequence but it only
gives me black and white outputs... the textures were
not included!

What seems to be the problem?


Hi,

I haven't used qmaster, but i have extensive experience network rendering with maya, so here goes.

Most likely, your problem is that you are rendering across multiple machines, but the volume names are different. Your file paths must match exactly. For example, on my pc's, all of them have a y: drive. Whenever I need to network render a project, I will just use the y drive and make an exact copy of the directory on each computer. this is also the same format that the renderfarm I use. Unless you have a SAN, you will need to do something similar to this on the mac.

If you poke around, you should be able to find a log file that will show you that textures could'nt be found (missing), and in that case, the renderer render's black.

I am interested in qMaster since I have switched my studio over to mac's and need a good network renderer. If you can post your experience when you get a chance i would like to know how it works for you.

g5 Mac OS X (10.4.6)
3 replies
Question marked as Best reply

Jun 28, 2006 3:29 PM in response to rvanet

Hi there! I had submitted a Maya job with my Qmaster
and it worked fine with my sime animation sequence
and putting up basic materials. Now, I have a quite
complex scene and it includes materials and textures.
Qmaster renders the animation sequence but it only
gives me black and white outputs... the textures were
not included!

What seems to be the problem?


Hi,

I haven't used qmaster, but i have extensive experience network rendering with maya, so here goes.

Most likely, your problem is that you are rendering across multiple machines, but the volume names are different. Your file paths must match exactly. For example, on my pc's, all of them have a y: drive. Whenever I need to network render a project, I will just use the y drive and make an exact copy of the directory on each computer. this is also the same format that the renderfarm I use. Unless you have a SAN, you will need to do something similar to this on the mac.

If you poke around, you should be able to find a log file that will show you that textures could'nt be found (missing), and in that case, the renderer render's black.

I am interested in qMaster since I have switched my studio over to mac's and need a good network renderer. If you can post your experience when you get a chance i would like to know how it works for you.

g5 Mac OS X (10.4.6)

Jun 28, 2006 7:37 PM in response to zacktown

My experience with Qmaster is not yet that wide but I can help you set it up. When you want to setup your Qmaster, you should take note of the following:

1. Your network must have under the same subnet and firewall is turned off.
2. You will need to set-up a cluster controller (1 computer) and service nodes (a number of computers).
3. You must have a dedicated volume such as a firewire drive to be connected on the controller or any of the service node computers that should be mounted on all of the machines. They all must have read/write access to the drive.
4. You must avoid spaces in your volume and file naming conventions. For example, "myfile 1.ext" or "drive X".

Some Problems Rendering With Maya

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