Here are some ideas for why animations are may be slow:
• Competition for the Boot Drive --
If everything you are manipulating and all the System and Program information is on one drive, it can induce a "traffic jam" around that drive. The drive heads are sent all over the drive getting a little of this and a little of that, and everything slows down.
The easiest way to speed up a Mac Pro is to have the Boot Drive (with only System, Library, Applications, and the hidden unix files including Paging/Swap on one drive, and all User data on another drive. If the Boot drive is a low-latency SSD, that gives an even bigger improvement.
• A failing Boot Drive--
Disk data are recorded with an error correcting code that can fix a few bits in a burst. When a data block cannot be read on the first try, you may suffer up to 1,000 re-tries in an attempt to get correctable data. If it eventually does get correctable data, everything proceeds. If not, you get I/O error.
• Competing processes --
Web-based synchronization, such as iCloud photo sync or DropBox are notorious for using up bursts of compute cycles doing un-needed synchronization.. You may find you get better results if you shut those off while trying to run animations