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debug version works well, but release version does not work with simulator

Hi,


I use iOS 7.0.3 and Xcode 5.0.2.

I developped one application and I tested with simulator-ipad retina. The debug version works well and release version did not work at all.


The basic configuraton is like this:

cocos2d: cocos2d-iphone v2.1

cocos2d: compiled with Profiling Support: NO

cocos2d: OS version: 7.0.3 (0x07000300)

cocos2d: GL_VENDOR: Apple Computer, Inc.

cocos2d: GL_RENDERER: Apple Software Renderer

cocos2d: GL_VERSION: OpenGL ES 2.0 APPLE-9.2.1

cocos2d: GL_MAX_TEXTURE_SIZE: 4096

cocos2d: GL_MAX_TEXTURE_UNITS: 8

cocos2d: GL_MAX_SAMPLES: 4

cocos2d: GL supports PVRTC: YES

cocos2d: GL supports BGRA8888 textures: YES

cocos2d: GL supports NPOT textures: YES

cocos2d: GL supports discard_framebuffer: YES

cocos2d: GL supports shareable VAO: NO


What is the reason and how to fix it?

iPad, iOS 7

Posted on Jan 7, 2014 3:11 PM

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debug version works well, but release version does not work with simulator

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