MacBook Pro CPU overheats
I have a constantly overheating MacBook Pro issue.
As far as my diagnosis found out, its only the CPU overheating not the GPU. I'm aware that there are two fans in my Mac and its only the CPU side gets hand burning hot. The GPU side, is just warm, however I play a pretty GPU intense game.
Games I tried:
XCOM Enemy Within - via BootCamp, Windows 8.1 Pro, everything legally installed and GPU driver was updated with the latest Catalyst.
World of Warcraft Cataclysm - Right in OSX 10.9.2.
Both games run fine on maxed out graphics.
First, XCOM runs fine for like 20-30 minutes, then slowly gets very laggy. I assure it is a CPU lag, because graphical overheat gets the whole game simultaneously laggy, but CPU overheating stops the game for a few milliseconds whereas a lot of computing would go on.(eg. fights, enemy contact)
Secondly, World of Warcraft is running fine even for hours, with decreased Viewing Distance (this option affects mostly the GPU's DRAM by loading a lot more objects and landscape). After a few hours, or with heavy contact(eg. lot of players in the same place, massive damage by someone) makes it laggy. However when having the Viewing Distance pulled to the maximum, the game starts to get very laggy after an hour.
I would agree, if someone would say that Windows are not supported, but gaming on the up-to-date unmodified operation system(OSX) should work flawless.
Applications with overheating issues:
Final Cut X - Up to date version, once I put all my cuts, effects and everything together (I stopped having background render as I don’t really need this but appreciate the performance gain), I start to render it, which could lead to several hours of rendering, but suddenly after half an hour the whole system becomes very laggy and unstable, like when you run the system in safe mode (command+S on startup). This, again seems to be a CPU overheating issue.
Reasons:
CPU downscaling occurs, where the CPU gets nearly to the heat level where it shuts down to save itself from damage. CPU downscaling starts, throttling the frequency of the CPU down to ~1GHz, so it saves from shutting down. Which makes the system very slow and laggy.
In the other hand, using Photoshop CC for several hours with no problems occurring, can reflect to the GPU has no issues. (OpenGL usage set to the maximum in Photoshop CC's settings)
How I use the laptop?
It is a late 2011 MacBook Pro 17', with a dedicated AMD 6770M 1GB GPU. The processor itself is a Intel Core i7 2670QM, 4 cores + HyperThreading.
Both Windows and OSX shows up 8 cores, so it works properly, however in Windows I could not see Windows 8's integrated CPU frequency scaling working (when you do not use your system, it automatically scales down the frequency, sometimes even to 700MHz to save power and NOT due to overheating).
The laptop sits on a flat, wooden desk, NOT in clamshell mode, the screen opened widely. In OSX, I used a Terminal trick by an Apple Genius guy, to turn the integrated display off while it is not in clamshell mode to save computing power and display usage.
The Mac itself is a CTO machine, came with 8GB RAM and an Anti-Glare Display and it is plugged in to a brand new LG 27EA63 27' IPS monitor via Thunderbolt to HDMI cable, having set the default resolution to 1920x1080.
The machine was cleaned around a month ago, just by blowing the dust out of the fans.
It’s been also upgraded with a ODD dismissal, replaced with the HDD and using a brand new Samsung 840 SSD in the main bay. All done by an Apple Certified.
Before a few months, I was even able to play Far Cry 3 under Windows with almost maximised settings.
My diagnostics would be it is definitely a CPU overheating issue, where the thermal adhesive dried out by the years so it needs to be reapplied.
Let me know what do you think guys and what should I expect from Apple, when I will visit the Genius Bar next Tuesday.
MacBook Pro (17-inch Late 2011), Mac OS X (10.7.4)