Cinema 4D into Shake

I see C4D in the render dialogue box offers rendering for Shake. I have tried this but have had only limited success, is there anyone you has some first hand knowledge on this combo. Would be great to hear from you.

Quad G5 2.5ghz-6.5gb ram-10.4.7, Mac OS X (10.4.6)

Posted on Aug 22, 2006 11:47 AM

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15 replies

Aug 22, 2006 2:13 PM in response to why o why

I use C4d all the time but have yet to render a file to Shake. I think the option was added to C4d in v9.5 (I'm running 9.6 here).

I give it a go and report back 🙂

Edit-
I just looked up the 9.5 Addendum PDF and came up with this:
'You can read more about what the “Compositing Project File” is good for in chapter 13 in your CINEMA 4D reference manual.' So I guess that's my next stop 🙂

And,
Just to show off a bit, here's a QT of my most recent project. A very, very limited amount of Shake work was done on it. In fact, I think AE, FCP and/or Motion would have handled the Shake part just as well. Anyway, here it is (2Mb, .h264): http://www.jmtype.com/clips/CubeSpinDropMD.mov

Aug 22, 2006 2:43 PM in response to Patrick Sheffield

OK, well...
The procedure in an abridged nutshell:
-Videos shot with a Sony HVR-A1 in HDV and in-cam downconverted to SD.
-Captured in FCP5.1, sent to Shake (to tweak colors, gamma, etc for the heck of it), back to FCP and exported out as PS image sequences.
-Each frame then cropped in PS (Automated batch actions), resulting in 4, 2.5" square tiffs per frame.
-Cubes created in C4d9.6.
-Tiff files loaded in as animated textures.
-Initial rotations rendered out in 30 frames each as PS image sequences. Each set of 30 equalled 1 turn.
-Much more unwritten stuff here about frames and image sequences, a C4d dynamics based plug called PhyTools, blah, blah, blah.
-Rendered out 150 frames.
-Comp'ed in AE (could have gone to Shake though).

From what I can tell through the C4d manual as well as trial and error, C4d can export compositing render passes to Shake so that you can mess with the way each pass interacts with the others. So far all I get are fileIn and multilayer nodes by exporting that way though. Still playing... 🙂

Aug 22, 2006 3:28 PM in response to Inconceivable

Heh okay so I am not alone. Indeed in C4D ver 9.6 under render settings Save page there is a compositing project file setting allowing you to select a number of targets from After Effects to Shake and a whole stack of other settings and so forth. Also under Multi-pass there are a number of layer options. Compositing Project File Settings it generates a .shk file All the other settings can generate a range of files. The problem I am having is doesn't seem to produce any usable data - for instance I don't seem to have an Z data in any of the files hence compositing just doesn't work. I am a little ignorant on Shake but I have used the multilayered outputs from C4D in Photoshop successfully. I am hoping to work through these issues with someone who can see the same advantages this could hold as I do. thnks for the feed back so far.

Aug 22, 2006 3:31 PM in response to Inconceivable

Heh okay so I am not alone. Indeed in C4D ver 9.6 under render settings Save page there is a compositing project file setting allowing you to select a number of targets from After Effects to Shake and a whole stack of other settings and so forth. Also under Multi-pass there are a number of layer options. Compositing Project File Settings it generates a .shk file All the other settings can generate a range of files. The problem I am having is doesn't seem to produce any usable data - for instance I don't seem to have an Z data in any of the files hence compositing just doesn't work. I am a little ignorant on Shake but I have used the multilayered outputs from C4D in Photoshop successfully. I am hoping to work through these issues with someone who can see the same advantages this could hold as I do. thnks for the feed back so far.

Quad G5 2.5ghz-6.5gb ram-10.4.7 Mac OS X (10.4.6)

Aug 22, 2006 4:10 PM in response to why o why

Here's my guess though I've only just now done it and I'm not sure what I should be getting:
In the C4d render settings dialog box, choose 'depth' in the 'Multi-Pass' settings under the 'Channels' fly out. Then, in the same 'Multi-Pass' section (but below), choose your file format and path. When you render, C4d also renders a depth' pass which I think is a z-pass.

Now, when you open the Shake script, all you get is the fileIn node which loads your main render, and a multiLayer node. To get the depth pass you'll need to add your own fileIn and using that pull in the C4d depth render.

Once you do that, well... I'm not got past that part yet, sorry.

Aug 22, 2006 6:05 PM in response to Captain Mench

Just messin with cubes and reactions


Kind of off topic here (my bad) but when you say 'reactions,' does this mean you have the Dynamics module? I've using 9.6XL w/S&T, HAIR and MoGraph. I thought about Dynamics (and the Studio bundle) but couldn't justify the cost at the time. Last year I bought PhyTools by Remotion and am now a beta for him. Not that I've yet a clue as to all it can do but I'm one of the Mac users so...

Anyway, I've just started thinking about rendering C4d things for use in AE, Motion and/or Shake so the original post was timely.

Oh and BTW, wouldn't the video parts of the cube thing I showed have been a job for corner pinning in Shake? I suppose that would have been more work though.

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Cinema 4D into Shake

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