we are exporting the animation as a .mov. It loads up, but does not play sound.
Lets talk about this file. Is it the MOV file exported from the Anime Studio Debut app and, if so, does it contain an audio track? Or is this an MOV file created by your 'We recorded in garageband, then put it on iTunes and attached it to the animation as a mp3.' and if so, how did you 'attach' it to the file. Basically, in either case, if your QT player can't play it the audio before you upload the file, it is highly unlikely that the sound will play when uploaded to and posted by YouTube.
I tried uploading it from the animation software directly to youtube and also by exporting it into quicktime as a .mov, and then uploading it via youtube. I get the same issue of having no sound.
Same results for the same reasons. If the audio won't play on your system it probably won't play on YouTube no matter how you upload it. It's like sending someone a check and forgetting to sign it. Not matter how many times or how many ways you send it, it still arrives unsigned.
I tired your suggestion of exporting it from quicktime before trying to upload, and I don't get anything different. It saves the file with a (converted) comment next to the name. That is all I get.
Normal "Rule of Thumb" if an app can't play the audio, it can't convert or edit it either—although, I suspect you may be able to truncate it. But half of nothing is still nothing.
We are using Quicktime Version 10.4 (833.6)
Thanks. It is always important to know which specific player you are referring to when you mention QT since this often determines how we expect that player to operate under "normal" conditions with reference to specific compression formats in specific file containers.
apologies if I am still not giving enough info, I am new to this game. I appreciate your patience and suggestions.
It's how we learn new things... In an effort to learn a few more things myself about your workflow, can you post a copy of your MP3 audio file if it plays on your system and if was actually a part of the workflow you used to "attach" audio to your original Anime Studio Debut export. Also, does your original Anime Studio Debut project export contain any audio track whatsoever? Basically, I want to try some alternative workflows which depend on these two things, as well as, try duplication what I assumed was your workflow to try and discover how the audio was lost. I.e., I also downloaded a copy of your file but used GarageBand to check on audio deflections. This is what I saw:
As Raymond has already indicated, GarageBand also does not show any audio deflection waveforms indicating a normally recorded audio track despite the QT 7 "Property" window insistance there is nearly 290 KBs of recorded audio data:
Since I also considered this a bit high for such an "empty" track, I ran three QT X audio recording tests averaging 18 secs and confirmed that the track originally must have had a valid input source but not how your audio was lost or ignored in your workflow... Which is why I wanted to see (listen to) your MP3 file which I assume you could hear in iTunes or you would not have "attached" it to your MOV file.
Based on your "We recorded in garageband, then put it on iTunes and attached it to the animation as a mp3." statement, I had originally assumed you used the Anime Studio Debut app to generate a simple video only clip which you then loaded into a GarageBand app in order to create and sync one or more voice and/or sound effect tracks of audio. I then assumed you were sharing the GarageBand project to iTunes for conversion to MP3 and "muxing" with your MOV video track using QT X. If other, please advise. At this point, it looks most likely that at some point in your work flow the audio file or track is being "mishandled" in that the audio is being muted or otherwise ignored by some app in your workflow and I'd like to see if I can either find the problem (which may be very difficult) or take a shortcut that avoids the problem completely and I'd like to try and do this using a version of your own audio. The MP3 file seemed like the best choice if playable.