I would ignore the original clock.
In Motions 'Content' collection, you find this clock, close to yours ...
as psd, means it has every pointer/finger/element on a seperate layer.
Check the anchor point is on the axis, not in the middle of the finger
add a Spin behaviour - done.
Export as proRes4444 = transparency,
add to your project:
I copied the glare, to make it better 'fit' into scenery....
Probably needs a lil' distorsion to copy the view-angle ....