Are color look up tables obsolete in OpenGL?
Back in my X-Windows days. I used to like to use color look up tables to interact with complex graphical displays. By assigning one of 255 colors to each category of graphic, I could "flash" particular data points by toggling the color that was assigned to them. Although Apple's 2012 OpenGL documentation demonstrates a query for GL_SGI_color_table (which I assume is what I want), my current GPU gives no hint that it supports such functionality. Has this technique become unfashionable? Or is it something that has been subsumed into vertex shaders or the like?
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