Ralph's comments aside.
GPU power is good, but is not pivotal for working with 2D images.
GPU power is great for video processing (although video is still working with 2D images), but is mainly good for animation and 3D modeling work.
I process 16 and 20 Megapixels images from bridge style cameras (a Nikon and Sony digital cameras).
I, actually, do not do ANY RAW file image processing of images and just work with large size jpeg files most of these style cameras generate.
The actual file sizes aren't THAT large and in most instances, today's Macs can handle large MB high resolution file sizes very well.
If you want to create posters from the initial large jpeg files digital cameras initially generate, you'll need to do some image interpolation as the initial size files won't have very good pixel resolution at their initial size.
I AM convinced, though,that Adobe keeps adding more software bloat to their applications products that alawys hinder image processing performance.
I use both Photoshop and Painter as creative painting and drawing tools and my Photoshop Master files routinely are in the sizes of 500 MB+ and some projects reach close to 1 GB in size.
My iMac and my CS3 version of Photoshop seems to handle these types of files pretty well on an iMac that is much older than what is available today and only uses an i3 Core Duo CPU, 256 MBs of VRAM and 16 GB of RAM.
I find, also, it is always best to run Photoshop by itself with no other CPU taxing applications or processes running innthe background, too!