Getting a runtime Error with my simple iOS app
Greetings, I created a simple game and the source code compiles just fine, however I'm getting a run-time error with the following errors below:
Being relatively new to Swift and having no prior experience developing iOS applications, I'm a bit lost by what my run-time error actually is.
I thought that the source code looks ok. It's only roughly 30 lines of code.
import UIKit
class Craps: UIViewController {
var rollDice1: Int = 0
var rollDice2: Int = 0
var rollTotal: Int = 0
@IBOutletvar lblRollOne: UILabel!
@IBOutletvar lblRollTwo: UILabel!
@IBOutletvar lblTotalRoll: UILabel!
@IBActionfunc btnRollDice(sender: AnyObject) {
rollDice1 = Int(arc4random() % 6) + 1
rollDice2 = Int(arc4random() % 6) + 1
rollTotal = rollDice1 + rollDice2
lblRollOne.text = String(rollDice1)
lblRollTwo.text = String(rollDice2)
ifrollTotal != 7 || rollTotal != 11 {
lblTotalRoll.text = "Sorry you rolled a \(rollTotal), please try again!"
} else {
lblTotalRoll.text = "Congrats! you rolled a \(rollTotal), play again if you like!"
}
}
}
Can someone please shed some light on the situation. Thanks!
MacBook Pro (Retina, 15-inch, Mid 2014), OS X El Capitan (10.11.3)