Weird shape bug
So, I needed to mimic in Motion a lower 3rd done in After Effects. The anim-on section draws an outline of a rounded rectangle which then fills-in with colour and the lower-3rd text. The result looks something like this:
The outline animation should start and end at the bottom-right, above the curve of the corner, and travel in an anti-clockwise direction. For example, part way through the anim-on (and with the fill and text hidden) the outline would look something like this:
To create this particular direction of movement (and to have the movement start after the curved corner) I had to change the locations of the individual points of the geometry such that they ran anti-clockwise (point 1 at bottom-right, point 2 at top-right, point 3 at top-left and point 4 at bottom-left), and then animate the end offset of the outline. (Running the coordinates clockwise and animating the start offset means that the line starts before the rounded corner of the rectangle, which is not what I'm after).
So far so good, it works just fine in Motion, so I publish to FCPX, where it doesn't work properly - the outline draws itself clockwise from bottom-right instead of anti-clockwise. Huh?!! When I then reopen the motion file I find that the positions of the individual points of the shape have been modified so that they run in clockwise order (essentially point 2 and point 4 being swapped). So FCPX is following the instructions in the Motion file, but Motion is overruling my express instructions in order to force a shape to flow anti-clockwise. Why does Motion even care which order the points are in? Surely it should just accept the coordinates that it's given and work with them.
I've found a bodge to get me around it, but it would be better to know if there's a way to get Motion to accept an anticlockwise shape.