Hope68Admin

Q: Glint filter isn't rendering

For some reason, the glint filter I've got on three of my shapes looks great in the editing window, but it fails to render properly no matter what my render settings are (unless there's a setting I'm missing.)

 

I've got three arrows that come together, and as they intersect, I've got the glint ramping up so that they blow out the screen with white.  Here's a screenshot a few frames before the total whiteout:

 

Glint 1.jpg

 

But when I render, I get this:

Glint 2.jpg

 

I've tried Full, Half and Quarter resolution, Draft, Normal and Best quality, and lighting checked or unchecked.  I've also tried applying the glint filter to each of the three shapes or just to the group that contains them.  Am I missing something? 

 

Thanks in advance.

Motion 5, iOS 9.2.1

Posted on Feb 26, 2016 9:15 PM

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Q: Glint filter isn't rendering

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  • by Hope68Admin,

    Hope68Admin Hope68Admin Feb 26, 2016 9:16 PM in response to Hope68Admin
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    Feb 26, 2016 9:16 PM in response to Hope68Admin

    Failed to mention that I've also tried trashing my prefs files too.

  • by fox_m,Solvedanswer

    fox_m fox_m Feb 27, 2016 6:50 PM in response to Hope68Admin
    Level 5 (5,552 points)
    Video
    Feb 27, 2016 6:50 PM in response to Hope68Admin

    By render, do you mean Export? ProRes 4444?  If so, what do you get if you overlay the video on another background? Do you see the glow effect then?

     

    Motion renders (exports) glow effects (with transparency) in much finer resolution and more subtly than expected. If you want the full glow effect, then don't use transparency (ProRes 422HQ and you can apply the non-transparent clip with a Screen or Add blend mode if you need to re-create transparency). [Make sense?]

  • by Hope68Admin,

    Hope68Admin Hope68Admin Feb 27, 2016 7:06 PM in response to fox_m
    Level 1 (0 points)
    Feb 27, 2016 7:06 PM in response to fox_m

    THANK YOU!  Yes - what I mean is "Export."  Thanks for the clarification.  I tried adding a black rectangle behind my objects that had the glint filter on them and then I could see the full glint effect in the export, so thanks again - I was about to go crazy.

     

    Any idea why most of the other glow effects exported as I expected them to without a black background to render against?

  • by fox_m,

    fox_m fox_m Feb 28, 2016 1:36 AM in response to Hope68Admin
    Level 5 (5,552 points)
    Video
    Feb 28, 2016 1:36 AM in response to Hope68Admin

    I expect it's because Glint is quite new and it is the best glow filter to use with the new 3D text feature. The rendering of it with no "environment" (background, etc.) is more realistic than the others*. That said, Glint still flattens (rasterizes) like (most of) the other glow filters, but if you apply it to the parent group of 3D text objects, it maintains the 3D-ness of the text objects without the apparent flattening. (There are three other filters that will work in a similar fashion: Overdrive, Outer Glow and Light Rays -- although Light Rays degrades somewhat and so is "marginal"). All the others, even applied at the group level, will reduce grouped 3D objects to "layer order" so that layers on top will always be "in front" of all other objects.

     

    *Would we be able to see a glint in space - in a vacuum - with no atmospheric medium to refract through? That's what I figure rendering in ProRes 4444 is like - no atmosphere - pure transparency. [Just a guess... no actual facts to base that on.]