i have problem with a error on my mac?
well i was playing the game called ark yesterday and the out of no where it crashed so i searched for a fix about the game but everything dealing with the code goes back to my mac so i was wondering how i could fix this issue:
Process: ShooterGame [955]
Path: /Users/USER/Library/Application Support/Steam/*/ShooterGame.app/Contents/MacOS/ShooterGame
Identifier: ShooterGame
Version: 4.5.1 (4.5.1)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: ShooterGame [955]
User ID: 501
Date/Time: 2016-06-01 14:12:12.178 -0400
OS Version: Mac OS X 10.11.5 (15F34)
Report Version: 11
Anonymous UUID: F209A73B-86AF-56EF-057B-9E867A6889DB
Time Awake Since Boot: 8400 seconds
System Integrity Protection: enabled
Crashed Thread: 2 MainThrd Dispatch queue: DebugSymbolsPathWatcherQueue
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000002
Exception Note: EXC_CORPSE_NOTIFY
VM Regions Near 0x2:
-->
__TEXT 000000010db28000-00000001112d2000 [ 55.7M] r-x/rwx SM=COW /Users/USER/Library/Application Support/Steam/*/ShooterGame.app/Contents/MacOS/ShooterGame
Application Specific Information:
‡ Y
Thread 0:: MainThrd Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff8a32df72 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8a32d3b3 mach_msg + 55
2 com.apple.CoreFoundation 0x00007fff93b1a1c4 __CFRunLoopServiceMachPort + 212
3 com.apple.CoreFoundation 0x00007fff93b1968c __CFRunLoopRun + 1356
4 com.apple.CoreFoundation 0x00007fff93b18ed8 CFRunLoopRunSpecific + 296
5 com.apple.HIToolbox 0x00007fff95c1c935 RunCurrentEventLoopInMode + 235
6 com.apple.HIToolbox 0x00007fff95c1c76f ReceiveNextEventCommon + 432
7 com.apple.HIToolbox 0x00007fff95c1c5af _BlockUntilNextEventMatchingListInModeWithFilter + 71
8 com.apple.AppKit 0x00007fff98f14df6 _DPSNextEvent + 1067
9 com.apple.AppKit 0x00007fff98f14226 -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:deque ue:] + 454
10 com.apple.AppKit 0x00007fff98f08d80 -[NSApplication run] + 682
11 com.epicgames.ShooterGame 0x000000010e43fef7 tchar_main(int, wchar_t**) + 1319
12 com.epicgames.ShooterGame 0x000000010e43f934 main + 244
13 libdyld.dylib 0x00007fff8cfce5ad start + 1
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff8a334efa kevent_qos + 10
1 libdispatch.dylib 0x00007fff9cdfa165 _dispatch_mgr_invoke + 216
2 libdispatch.dylib 0x00007fff9cdf9dcd _dispatch_mgr_thread + 52
Thread 2 Crashed:: MainThrd Dispatch queue: DebugSymbolsPathWatcherQueue
0 com.epicgames.ShooterGame 0x000000010ec6ad37 FMallocBinned::FreeInternal(void*) + 295
1 com.epicgames.ShooterGame 0x000000010e79d3a9 operator delete(void*) + 9
2 com.apple.DebugSymbols 0x00007fff8ec72c90 ___ZN6DSFSDB13ScanDirectoryEPKcb_block_invoke + 176
3 libdispatch.dylib 0x00007fff9cdf440b _dispatch_client_callout + 8
4 libdispatch.dylib 0x00007fff9cdf59f2 _dispatch_barrier_sync_f_invoke + 74
5 com.apple.DebugSymbols 0x00007fff8ec72bbd DSFSDB::ScanDirectory(char const*, bool) + 141
6 com.apple.DebugSymbols 0x00007fff8ec5bada _DBGStartWatchingOrScanningPaths(void const*, bool, bool) + 954
7 com.apple.DebugSymbols 0x00007fff8ec5b547 CreateDSYMPathUsingExplicitSearchPaths(__CFUUID const*, __CFArray const*, bool, bool, bool) + 71
8 com.apple.DebugSymbols 0x00007fff8ec5b2f2 DBGCopyFullDSYMURLForUUIDWithOptions + 1042
9 com.apple.CoreSymbolication 0x00007fff8cdf567a 0x7fff8cde8000 + 54906
10 com.apple.CoreSymbolication 0x00007fff8ce30cb7 0x7fff8cde8000 + 298167
11 com.apple.CoreSymbolication 0x00007fff8cdee548 0x7fff8cde8000 + 25928
12 com.apple.CoreSymbolication 0x00007fff8cdedda2 0x7fff8cde8000 + 23970
13 com.apple.CoreSymbolication 0x00007fff8cdedad0 0x7fff8cde8000 + 23248
14 com.apple.CoreSymbolication 0x00007fff8cded407 0x7fff8cde8000 + 21511
15 com.apple.CoreSymbolication 0x00007fff8cded3b3 0x7fff8cde8000 + 21427
16 com.apple.CoreSymbolication 0x00007fff8ce12586 CSSymbolicatorGetSourceInfoWithAddressAtTime + 85
17 com.epicgames.ShooterGame 0x000000010ec060b2 FApplePlatformSymbolication::SymbolInfoForAddress( unsigned long long, FProgramCounterSymbolInfo&) + 98
18 com.epicgames.ShooterGame 0x000000010ec05ede FApplePlatformStackWalk:
rogramCounterToHumanReadableString(int, unsigned long long, char*, unsigned long, FGenericCrashContext*) + 206
19 com.epicgames.ShooterGame 0x000000010ec01eae FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*) + 126
20 com.epicgames.ShooterGame 0x000000010ed1a6ac FDebug::EnsureFailed(char const*, char const*, int, wchar_t const*) + 236
21 com.epicgames.ShooterGame 0x000000010ed1ac52 FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) + 226
22 com.epicgames.ShooterGame 0x000000010eddd232 UObject::GetWorldChecked(bool&) const + 978
23 com.epicgames.ShooterGame 0x000000010fbbf21c UEngine::GetWorldFromContextObject(UObject const*, bool) const + 92
24 com.epicgames.ShooterGame 0x000000010f97a480 UKismetSystemLibrary:
elay(UObject*, float, FLatentActionInfo) + 48
25 com.epicgames.ShooterGame 0x00000001101fd80a UKismetSystemLibrary::execDelay(FFrame&, void*) + 282
26 com.epicgames.ShooterGame 0x000000010ed968f2 UFunction::Invoke(UObject*, FFrame&, void*) + 178
27 com.epicgames.ShooterGame 0x000000010edfce3c UObject::CallFunction(FFrame&, void*, UFunction*) + 188
28 com.epicgames.ShooterGame 0x000000010ee011aa UObject:
rocessContextOpcode(FFrame&, void*, bool) + 170
29 com.epicgames.ShooterGame 0x000000010edfd650 UObject:
rocessInternal(FFrame&, void*) + 208
30 com.epicgames.ShooterGame 0x000000010edfd454 UObject::CallFunction(FFrame&, void*, UFunction*) + 1748
31 com.epicgames.ShooterGame 0x000000010edfd650 UObject:
rocessInternal(FFrame&, void*) + 208
32 com.epicgames.ShooterGame 0x000000010ed968f2 UFunction::Invoke(UObject*, FFrame&, void*) + 178
33 com.epicgames.ShooterGame 0x000000010edff3e2 UObject:
rocessEvent(UFunction*, void*) + 1218
34 com.epicgames.ShooterGame 0x000000010e9b59b5 UPrimalItem::BlueprintEquipped(bool) + 53
35 com.epicgames.ShooterGame 0x000000010e5d8327 UPrimalItem::EquippedItem() + 855
36 com.epicgames.ShooterGame 0x000000010e5ccb9c UPrimalItem::AddToInventory(UPrimalInventoryCompon ent*, bool, FItemNetID*) + 2012
37 com.epicgames.ShooterGame 0x000000010e5a31ab UPrimalInventoryComponent::AddItem(FItemNetInfo const&, bool, bool, FItemNetID*) + 571
38 com.epicgames.ShooterGame 0x000000010eb96229 AShooterPlayerController::execClientAddActorItem(F Frame&, void*) + 489
39 com.epicgames.ShooterGame 0x000000010ed968f2 UFunction::Invoke(UObject*, FFrame&, void*) + 178
40 com.epicgames.ShooterGame 0x000000010edff3e2 UObject:
rocessEvent(UFunction*, void*) + 1218
41 com.epicgames.ShooterGame 0x000000010f81e8f4 FObjectReplicator::ReceivedBunch(FInBunch&, FReplicationFlags const&, bool&) + 3412
42 com.epicgames.ShooterGame 0x000000010f81cffb UActorChannel:
rocessBunch(FInBunch&) + 363
43 com.epicgames.ShooterGame 0x000000010f81d7cc UActorChannel::ReceivedBunch(FInBunch&) + 1004
44 com.epicgames.ShooterGame 0x000000010f816b96 UChannel::ReceivedSequencedBunch(FInBunch&) + 38
45 com.epicgames.ShooterGame 0x000000010f817330 UChannel::ReceivedNextBunch(FInBunch&, bool&) + 944
46 com.epicgames.ShooterGame 0x000000010f816d2f UChannel::ReceivedRawBunch(FInBunch&, bool&) + 207
47 com.epicgames.ShooterGame 0x000000010f9c6b9b UNetConnection::ReceivedPacket(FBitReader&) + 2555
48 com.epicgames.ShooterGame 0x000000010f9c60c7 UNetConnection::ReceivedRawPacket(void*, int) + 583
49 com.epicgames.ShooterGame 0x000000010f70d74d UIpNetDriver::TickDispatch(float) + 989
50 com.epicgames.ShooterGame 0x000000010f9f9fea TBaseUObjectMethodDelegateInstance_OneParam<UNetDr iver const, void, float>::ExecuteIfSafe(float) const + 186
51 com.epicgames.ShooterGame 0x000000010f98f38b UWorld::Tick(ELevelTick, float) + 379
52 com.epicgames.ShooterGame 0x000000010f878c6b UGameEngine::Tick(float, bool) + 875
53 com.epicgames.ShooterGame 0x000000010e43b589 FEngineLoop::Tick() + 1305
54 com.epicgames.ShooterGame 0x000000010e43bebe GuardedMain(wchar_t const*) + 254
55 com.epicgames.ShooterGame 0x000000010e43f76a -[UE4AppDelegate runGameThread:] + 58
56 com.epicgames.ShooterGame 0x000000010eca0804 -[FCocoaGameThread main] + 180
57 com.apple.Foundation 0x00007fff8a904e64 __NSThread__start__ + 1351
58 libsystem_pthread.dylib 0x00007fff951c099d _pthread_body + 131
59 libsystem_pthread.dylib 0x00007fff951c091a _pthread_start + 168
60 libsystem_pthread.dylib 0x00007fff951be351 thread_start + 13
MacBook Pro, OS X El Capitan (10.11.5)