Is Motion a good choice to create narrated educational videos?

I'm interested in creating educational videos from a few minutes to one hour in length. The content starts as a script which is then recorded as an audio narration. I'm wondering if I could then import the audio and assets (simple vector graphics) into motion and animate them in sync with the narration. There would be multiple scenes in terms of animations but the whole thing needs to be on a single timeline to keep my sanity. This would be a low budget project. If you've watched YouTube videos by CGPGrey you get the picture. He uses FCP which I think is overkill and doesn't seem to be the best fit. There are a lot of people interested in creating such videos and I'm surprised Motion never came up as a tool. I've watched a few tutorials and get the impression Motion is mostly used for shorter animations that are then brought into FCP.


Is there a reason I shouldn't use Motion for this project?


Would you recommend any alternatives? The closest thing to what I want seems to be Flash (now Animate) but I find it prohibitively expensive. Keynote has most of the basic tools I need in terms of importing content and animating it (really just moving things around), but it lacks a timeline and this is really not what it's designed to do.

Posted on Sep 20, 2016 5:07 AM

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6 replies

Sep 20, 2016 7:18 AM in response to AhmadH

AhmadH wrote:

… Is there a reason I shouldn't use Motion for this project?

basically: No.


AhmadH wrote:

… and get the impression Motion is mostly used for shorter animations that are then brought into FCP. …

… sure, that is the 'normal' usage, I own both and I would never consider M5 for a 60min project as you do.

But I don't do animation-only movies either.


Keep in mind, M5 is no 'paint.app', additionally, you should purchase something like Pixelmator, and maybe some Wacom et al, to create the drawings. Put parts onto diff. layers, export as .psd file, and M5 handles them as layers too.


M5 'behaviors' would simplify lots of animation stuff, shakes, wobble, movin'n circles, gravity, bounce - all included in M5. No complete physics engine, … yet, but some handy ones. And no reverse kinetics, or 'puppeteering'.


Have a look at my first animation-rig, a bit different to what you like to accomplish, but anyhow:

http://www.fcp.co/forum/6-motion-5/25686-big-fun-made-my-first-animation-rig

the template is done in M5, in Final Cut, I do have a drop-down menu in that custom-built generator, to choose what animation, and FCPX' trasnform tools move that lil' guy across the screen.


Or this talking potato head I built - the lip-synch animation is done automatically in Motion5

https://youtu.be/f8fVe85kwKE

(sorry to Mr Schiller for using is voice 😉 )

Sep 20, 2016 7:13 AM in response to AhmadH

I do this type of work daily. Do each individual scene in Motion. Take those into FCPX to edit them together. That's a normal workflow for animated production. You probably won't ever see an hour long timeline in any compositing or animation app. Not even AE will do that well. You'll bog down your computer quickly.


Even if you were editing live action, you'd only edit one scene at a time, not the full one hour show. Then assemble each scene into a Master Output timeline.


Again, our studio does this daily using only Motion, FCPX, and Pixelmatr on the occasion we need it to cut out backgrounds, do some custom graphic, or whatever. But 90% is Motion, probably 2% is Pixelmator, the edits are done in FCPX. It is a long tried and proven workflow.

Sep 20, 2016 7:29 AM in response to AhmadH

Thank you Ben and Karsten. I made the drawings using Graphic (formerly iDraw) and I do own and use Pixelmator. I will experiment with exporting as PDF or PSD. It sounds like Motion is a good bet to start but may not be enough on its own. I realize now 60 minutes is ridiculously long and will need to be divided into segments anyway. I do wish that there was a 'paint.app' version of Motion. Some iPad apps get close but none is great yet. Thanks again for your insight.

Sep 20, 2016 9:08 AM in response to AhmadH

I don't recommend Motion for this work simply because it's hosed in regards to audio. Even on an 8-core 2013 Mac Pro with 32 gigs RAM and dual 700 GPU cards, Motion has problems working with audio. It's been an issue for years now. When Motion first came out, it worked beautifully with audio but then, maybe at version 3, it started clipping and dropping audio playback.


Just lots of bugs and issues dealing with audio in Motion 5. I have to take it into FCP X to do audio, and that's a shame.

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Is Motion a good choice to create narrated educational videos?

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