Very interesting to know, thanks for the response.
So, are you actually now running at 29.97 for the
project or 24?
Turns out that I'm running different cues at different frame rates (either 24fps or 29.97fps) to a final cut that's at 23.98 fps. It's a long story as to how it ended up that way, but it's proving not to be a problem at all. In fact, Logic's FPS setting relative to the movie doesn't seem to matter at all, at least in this case.
OK, gonna give you my whole shpiel on this subject...
If:
• a full-frame QT movie at 24, 25, 29.97, 30, or 23.98 has embedded audio tracks recorded at 48K (standard)
• there hasn't been any pull-up or pull-down in the process of preparing that movie
• contiguous sync is switched off
• Logic is set to 48K
• the movie is set to play back from Logic at 1 1 1 1 from its very first frame (no movie start offset)
• that audio is extracted from the movie to the arrange window (which will also now start at 1 1 1 1)
...then regardless of Logic's frame rate setting, the extracted audio will remain in sync for the length of the movie.
In fact, I just did a test... I set Logic to 24 fps and loaded up a 1-minute long 23.98 QT movie. I recorded the embedded audio back into Logic via simple loopback (audio output for my QT movies shows up on 2 channels of my mixer; bussed them back into Logic and recorded the audio on a track).
Then, without changing anything other than Logic's frame rate (which I changed to 30 fps) I recorded the audio again on another track. I put one track out of phase and heard a slight flamming (this is to be expected because of variations in the QT codec). After a minor adjustment of the sample start point in the second track I was able to get the audio aligned to the point where I had complete cancellation of the audio for the full one minute.
This proves that Logic's frame rate setting has no bearing on the playback speed of the QT movie, and therefore, no bearing on the playback speed of the audio. The 48K clock governs the speed of the audio, not the QT codec.
In fact, a QT movie does not have any kind of embedded timecode "signal" contained within its data. The timecode burn is nothing but an image of a timecode number added to each frame of video. So really, a timecode burn is just a number-changing-cartoon that's overlaid onto the actual picture. So the timecode burn isn't connected to anything and doesn't drive anything. It's just a visual reference.
The long and short of it is that you can set Logic's frame rate to anything you like -- even the wrong frame rate -- and you can still score with accuracy provided that you reference the picture's time code.
Having said that, life is MUCH easier if Logic's timecode counter is perfectly in sync with the picture's timecode burn. But it's not a technical necessity.
If I have time later I'll address your other points, but for now, gotta run.
-=iS=-
Message was edited by: iSchwartz