Pan Laws and Bounce Tests
A pan law of 0dB obviously does nothing to your levels.
A pan law of -3db takes the center pan and drops it -3dB while leaving your left and right pan signals the same.
A pan law of -3dB Compensated leaves your center pan the same, and RAISES your left and right pan signals +3dB.
Both the -3dB and the -3dB Compensated pan laws are designed to address the center pan loudness that the human ear perceives when listening to equal level signals across the pan spectrum. Both end up giving the listener a smoother signal across the entire spectrum by comparatively dropping the center pan signal 3dB. Due to the different methods of doing this, however, there's an over level difference of 3dB between either setting, -3dB Compensated being about 3dB louder.
. . .
Okay now take a file from a sequence that has a pan law of -3dB and bounce it.
If you reimport the bounce back into the same sequence and want to hear how it sounds at a level-accurate playback, then you have to at that point change your pan law back to 0dB. Correct? And this, of course, is because your bounced track was ALREADY bounced at a pan law of -3dB. Your sequence is already at a pan law of -3dB. So playing the bounce track back in the same sequence would add ANOTHER -3dB to it unless you change the pan law of the sequence back to 0dB.
That being said (and hopefully understood) here's my question.
What on earth is the difference between taking a track that was bounced at a pan law of -3dB and hearing it back (in your sequence) at 1) a pan law of 0dB, and 2) a pan law of -3dB compensated? In other words, when I take that track that was bounced at a pan law of -3dB and play it back at a pan law of 0dB, I get a level of, say, 8.4dB. If I change my sequence's pan law to -3dB, then I have to boost the bounce itself by +3dB in order to get the same 8.4dB signal. If I, however, change my sequence's pan law to -3dB Compensated, whereas I was under the impression that I would end up getting a signal boost to 11.4 from my bounced track (since, again, what a pan law of -3dB Compensated does is leave your center pan signal the same while boosting your left and right pan signals +3dB) I end up getting the same 8.4 signal that I got when I played the bounce back at a pan law of 0dB.
This confuses me.
What's going on? Can someone explain it to me? It seems that a proper understanding of Logic's Pan Law dynamic is absolutely crucial to being able to hear back bounces (among other things) properly. Without a proper understanding of such, it seems one is not going to know the hows and whys of the different signal fluctuations that take place in one's final mix.
At the risk of sounding presumptuous, this, it seems to me, is a rather advanced question, and not for the light hearted. While I would appreciate responses from anyone and everyone with something to impart, I would really, really like help from those Logic users that have a thorough understanding of the dilemma.
Thank you very much everyone in advance for all the help.
Javier Calderon
Macintosh Dual 2 Gig G5, Mac OS X (10.4.7)