Converting .m2t Files For Use In Final Cut Pro 6.02
I have a number of .m2t files captured on a PC using Sony Vegas as .m2t files. I know that I cannot directly bring these into FCP6 nor Compressor 3 and I am seeking the best workflow for converting these .m2t files for editing in FCP6. One workflow that seems to work is to bring the .m2t files into VisulaHub (which imports them nicely) and converting them to MPEG-4 files. These MPEG-4 files can be brought into FCP6, but when I apply them to the timeline and allow FCP6 to match the sequence settings to the file format, I get a red render bar over the files. However, when I select "Render All) the render is essentially instantaneous and I can play the files in real time in FCP6.
My questions are does anyone have a better workflow for converting .m2t files into a format that can be (a) edited in FCP6 and does not require a second render just to get them to play in FCP6?(b) Is there anything wrong with the workflow that I have described above?
Thank you in advance for any help or advice you can give to me.
Tom
Mac Pro 8-core (Early 2008),
Mac OS X (10.5.2),
2.8 GHz, 4 GB RAM, 320 GB HD, two Hitachi 1TB in Raid 0
So Stephen,
What happened. You promised further testing more than a month ago and never came back to the forum. I am seriously considering buying a Z7U NOT a V7U but I need to know how the workflow from the MRC1 is going with FCS 6.0.3 before I pull the trigger. What format do your native HDV files convert to in FCP 6.0.3? Have you successfully imported progressive recordings as well as 1080i?
This thread has been closed by the system or the community team.
You may vote for any posts you find helpful, or search the Community for additional answers.
Converting .m2t Files For Use In Final Cut Pro 6.02
Welcome to Apple Support Community
A forum where Apple customers help each other with their products. Get started with your Apple Account.