Access iPhone Simulator Files

I am developing an application that creates and reads files. I know that my files will be in a sandbox. For development it would be very nice if I could access those files from the simulator on my file system and look at them and add new files. Is this possible? If so, how do you do it?

Thanks,
Stephen

Mac Mini, Mac OS X (10.5.2)

Posted on Mar 13, 2008 4:55 PM

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12 replies

Mar 13, 2008 9:23 PM in response to rearcog

The simulator installs your application to:

/Users/<your user name>/Library/Application Support/Aspen Simulator/User/Application/

(Each application is given a sub-directory there with a GUID name, so you might have to poke around to find the right folder, but you should be able to view/edit/etc. the files there and have them update in the simulator as well).

Mar 23, 2008 12:05 PM in response to chippydip

"Each application is given a sub-directory there with a GUID name"

There is any form to get this GUID name?

In the iphone simulator when I call:
NSSearchPathForDirectoriesInDomains(NSApplicationDirectory, NSUserDomainMask, YES);

I get the directory where my applications are installed. Shouldn't I get this GUID directory? Is this a simulator problem/bug, in a real iphone i would get this GUID directory instead?

The NSHomeDirectory() function call also doesn't get me my GUID dir?


In a real Iphone if I can only write files in my sandbox one of these functions calls should get me this GUID dir...

Anyone could test this in a real iphone for me. thanks.

Mar 31, 2008 9:32 AM in response to askmehow1

With the new simulator in the updated SDK the GUID directory changes every time I start my application. Does anyone know if it is possible to keep the same GUID directory like I could on the old simulator? My application opens files from the previous time that it was ran. Now I have to copy my files to the new GUID directory each time I run my application. Does any one know a way around this?

Thanks,
Stephen

Jun 5, 2008 12:12 PM in response to chippydip

chippydip wrote:
For some unknown reason, the default directory in the simulator is your actual machine's root folder (yes, you can access your entire filesystem from the simulator).


Currently the simulator doesn't actually run the applications in a sandbox. However, the exact nature of the sandbox is not set in stone for all time, as far as I'm aware. Currently, the sandbox includes a chroot() to the app's 'home folder', but that might not always be the case-- it could conceivably be changed at some point such that apps signed by the same signature, or distributed by the same vendor, would have access to one another. Unlikely, perhaps, but possible.

As such, the correct behavior is not to rely on the sandbox to chroot() you to a reasonable app-specific place. What you ought to do is make judicious use of a couple of useful path routines, which behave identically on the device and in the simulator.

1. NSHomeDirectory()
This will return the user's home folder. At present, this returns the path to the application sandbox folder (the GUID one).

2. NSSearchPathForDirectoriesInDomains()
This is the better one, and the most future-proof, localizable, etc, etc. You call something like:
NSArray * list = NSSearchPathForDirectoriesInDomains(NSDocumentsDirectory, NSUserDomainMask, YES);

…and you'll get a list of folders back. The second argument is actually a bitfield, designed so you could look in the ApplicationSupport folder for User, Local, and Network domains to search inside ~/Library, /Library, and /Network/Library. Usually when using NSUserDomainMask you can safely just use [list lastObject] to get the single path it returns, then use that to store your data.

Look in <Foundation/NSPathUtilities.h> for more information and more folders for which you can search. Note that the implementation of this function will track any changes in the folder layout schema made my Apple, so is better than constructing a path yourself based on either the root or the output of NSHomeDirectory().

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Access iPhone Simulator Files

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