Mike Connelly wrote:
For the record, can you hear 1.6 ms?
No, Mike, I can't. I'm just involved in this argument for the sport.
Of course I can tell!!! Do I have nothing better to do with my time than to post my views with nothing to back it up? I can only hope you can say the same thing.
But to answer your question, yes, Mike, I can tell when something is "off" as little as 27 samples. I can routinely hear when something is off by .5 millisecond. I can tell if picture and music are out of sync by 1/4 frame.
Regarding the 27 samples, how can I tell? Because it was when I arrived at the conclusion that I needed to set my recording delay to -27 samples that all of a sudden, live recordings (rhythm guitar, for example) finally started to feel exactly right against my tracks. Previously they did not. So, let's do the math: at 44.1K that equals a timing error of .61 milliseconds, just over .5 milliseconds, per my claim above.
To prove the point that 1.6 milliseconds is NOT friggin inconsequential, I propose a very simple test:
1. At 120 BPM, Record a 8th or 16th note HH track from a virtual instrument. Quantize it.
2. Duplicate that track and the region. Now you have two regions playing the same thing using the same instrument
3. Set your realtime delay parameter's view settings to
milliseconds
4. Shift the duplicated track by 3 delay increments. _That's 1.5 milliseconds._
Now, play back the track. If you can't hear that the two tracks are now at least phasing or that there's a teensy-tiny flamming between attacks, then you're right. You can't hear 1.5 milliseconds. But if you do (and I daresay you will), I have proven my point.