Rohan Stevenson1 wrote:
IF latency is affecting the performance than absolutely iS and others speaking against software monitoring are completely right.
We happily agree on this, then... the proof's in the pudding, so to speak. If you hear latency and it has a negative effect on performance (I answer "yes" to both of those from experience), then it's a problem, regardless of how one might try to explain it away. Maybe if we can get the latency low enough,
I won't be able to hear it. But that day has not come yet. Personally, I am "deeply skeptical" that my ears will ever
not hear a difference... when I can be fooled in an A/B test, I'll concede the point... but I've heard 2ms, and I'm still sticking to my story 🙂
BUT - and this absolutely key - when you talk about latency you are really talking about a delay from what you hear in monitored mix in your headphones to what you hear and feel when you play something.
This is true, but it's not the whole story. We haven't even touched on the subject of monitoring versus what's actually being recorded. That's why I object to the idea that analog monitoring is ever "early." True, it's "early" in the sense that you hear something through a close mic sooner than you might hear it acoustically in the room, and that might cause phase problems with headphones. But when the monitoring is analog, what you're hearing in the headphones (and in the control room) is
exactly what's being recorded. If you monitor with digital latency, playback will actually sound slightly different than tracking--the part just monitored will play back earlier than it sounded in the monitors while tracking. That, in my opinion, is a real problem, both for performers, and for producers/engineers trying to judge timing and feel from the desk. And I think it's why players with precise timing tend to have more problems with rushing when monitoring through digital systems--the slight latency in the phones causes you to compensate to make things sound good in the moment, and then upon playback, your part gets pushed forward in time by a few milliseconds.
I'd argue that maybe the "delay compensation" feature should not be set the same way if you're going to use digital monitoring. In all facets of musical performance, timing is about adjusting your technique to make things
sound good... relative to the downbeat, you blow a tuba earlier than you press a piano key, for instance, since there's more natural "latency" in the tuba. Good technique means knowing how to make the sound come out at the right time.
So, if I'm going to hear my instrument sound late in the headphones, I'd rather it at least was going "to tape" that way, because it's affecting the way I play the instrument.
Things are much simpler with analog monitoring--you can argue all day long about mic and instrument position and "natural" latency, but the fact is, with analog monitoring, what you hear is
exactly what's getting recorded. That's not true for digital monitoring.
(And this is all without getting into ProTools, which doesn't have recording delay compensation to adjust for A/D and D/A time... on ProTools, if you monitor in-the-box, your recorded track gets placed late relative to the actual event, but it actually gets placed early relative to the latent monitored sound... who knows, maybe this is actually a good compromise, although it means you have to slide tracks around when you patch through external gear).
James