Paul Tee wrote:
I just believe my way allows the fastest possible transmission rate through the router to your Xbox.
What it actually does is that any incoming connection to any port for which there isn't a specific mapping (ie port open/mapped specifically in Airport Utilility, or a connection started from your XBox or some other device within your network) gets sent straight to the same port on your XBox360.
Really you ONLY need random incoming connections on port 3074 to be mapped to your XBox360 (the scenario is when you are hosting the other XBoxes in your game will be making connections inwards to your XBox (and these always arrive on port 3074, just like a normal web server accepts its incoming requests on port 80), rather than your XBox having made the connections out to them - which always works without any port mapping).
Putting the XBox as the "default host" (or putting it in the DMZ as some other routers term it) won't hurt and avoids you needing to set up a specific mapping for that port, but won't make any measurable difference to how well you can host a multiplayer game (ie no difference in lag or whether your XBox will bechosen as a host more/less often) vs just only mapping the port that is actually required for those incoming connections.