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Sluggish Animations?

Has anyone else noticed that when you switch between spaces, the animation is very choppy compared to 10.5? This is one of a few system animations that seems to suffer from sluggishness. I'm on a 15" unibody, 4gigs, with the 9600GT enabled, so it's not like I'm running a low end system...

Unibody 15" Macbook Pro 2.4, iBook with faulty logic board ;), 16gb iPhone 3G, Mac OS X (10.6)

Posted on Aug 28, 2009 3:18 PM

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172 replies

Aug 29, 2009 5:51 PM in response to tonykunda

Yep, you can add me to the list. Just check out the preferences for Finder - swap between the various options and you can see the choppiness / sluggish animations. In 10.5.x these were silky smooth. Also, Spaces and Expose are all choppy too. I'm running a early 2008 MBP 2.4ghz, 4gb RAM, 250gb HD, GeForce 8600M GT 256mb so not exactly low-end.

I read about the quartz extreme enable / beam sync disable trick elsewhere on these forums; neither of which work.

Aug 30, 2009 11:18 AM in response to Charles Conway

Hi,

Found a performance comparison of 10.6 to 10.5 on phoronix...

<http://www.phoronix.com/scan.php?page=article&item=macosx 106benchmarks&num=1>

which is interesting as they also find major graphics regressions, although in other areas things are improved. They also hint that Apple are aware and working on it. Do hope so as so far these really spoils the "OS X" experience...

Aug 31, 2009 10:20 AM in response to ChrisJones051073

Probably the simplest explanation of beam sync is that it's supposed to reduce "tearing", where something is moving and e.g. the bottom half of the screen updates first so it appears that the object is "torn". Sometimes also referred to in games as "vertical sync". It basically delays updating the screen until the entire new image has been calculated, so you don't have part old image and part new.

Sep 2, 2009 12:37 AM in response to tonykunda

i have it too on a unibody mbp 17" 2.9ghz 4gigs ram 320gb 7200rpm drive, i doubt its hardware because spaces on 10.5.8 was smooth as silk. I noticed it degrade on 5.7 and got better than ever once i updated to 10.5.8 (which was lovely) now its messy again. anyway turning of the vsync in quartz debugger is ok and it does makes it less laggy but also makes it tear. Then instead of it being an isolated spaces problem it becomes a tearing issue for all quarts enabled effects like expose desktop showing app minimising etc ...to me thats not nicer thats just making something worse haha.

regardless i think having it set to default is the smartest option because then at least you will know when it has been fixed 😀

peace

brian

Message was edited by: sacredgeometry

Sep 2, 2009 6:15 AM in response to tonykunda

I experienced the same 'sluggish' choppy animation. It was at it's worst while it was indexing after installation. When done indexing, it did get a tiny bit smoother. Also a restart improved it for me, but not nearly up to the standard I'm used to getting from my mac. It takes away a lot of the Mac feel and experience.

I must add that I did an upgrade and was going to try a fresh install to see if that fixed anything, but when looking through this topic, I changed my mind as I see people with fresh installs have the same 'problem'.

71.23GB out of 249.72GB used (meaning there is 173.23GB free space)
Also 4GB of ram where at current time 2.4GB is free.

I believe it wouldn't be stupid for Apple to look into this, and highly hope Apple agrees. Thanks 🙂

Sluggish Animations?

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