Optional Build In with Project Loop End Template Markers

Our team has had great success with using Motion templates in FCPX to greatly streamline our graphics packaging process. We've come across a requirement for a Motion Generator to loop but also include an optional Build In sequence. The desire would be for the first 2 seconds to play in, continue onto the loop marker and then pick up from the Build In marker. All this works as it should.


However, it appears it is not actually possible to disable the Build In sequence despite the checkbox being Published to FCPX. It has no effect - the project always includes the Build In. If I delete the loop marker, the Build In toggles correctly again but then my loop section is time stretched instead. We would like the option to play only the looped section.


Is this expected behaviour with Motion 5 and Template Markers? Can you not combine an optional Build In marker with a Project Loop End marker?


The only workout currently is to build two separate Generators. Any help would be greatly appreciated. Thanks.

iMac Line (2012 and Later)

Posted on May 28, 2019 12:03 PM

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May 28, 2019 2:43 PM in response to MZTVPD

You're right — this appears to be broken. Go to the Motion Menu and select Provide Motion Feedback and let them know what's going on.


As for workarounds:

You can Clone the animation layer(s)(/group) and move the playhead to the start of the Project Loop section and type 'I' to set the in point. Then drag that cloned section to the beginning of the project (optionally set the playhead at the beginning and type Command- [ to move the clone layer).

Do what you have to do to disguise the original build in section and set up a Rig checkbox to show hide the clone section.

This will keep you from having to create two separate generators. It should be seamless.

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Optional Build In with Project Loop End Template Markers

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