VR does not work
new machine, 2019 mac pro. New Vive Pro straight out of the box.
setup was brutal, undocumented, completely undocumented.
but now I have nearly everything working... hardware wise. And nothing works. Nothing.
FCPx sends video out to the VR Goggles. But in the glasses it's deformed, zoomed in and incorrectly cropped. The view is worthless. the image is hopelessly warped, scaled up, and while the tracking on the unit is solid... the display of the image is inverted on the Y axis... so you can only see a tiny part of it if your goggles are pointed down the Y Axis. rotating up on the X axis, the view rotates in the opposite direction, farther and farther away from where you are looking.
the controls are similarly broken. the only way to test them is with the system menu, and as it turns out... the control objects and the rays coming out to the controls are dead on. But hit testing, is inverted on the Y axis as well. You have to point up to click on something low, etc...
I need to use FCPx to finish my stereoscopic VR projects. But instead of doing work, I'm troubleshooting a thousand dollar doorstop. and I've run completely out of ideas.