Importing .sfk Sony Vegas files

Hello,

My friends recently recorded at a studio at which they were using Sony Vegas 9. I have the .sfk files and I have all the .wav files from all the takes. Rather than try to puzzle together the takes from 14 songs, I was hoping there is a way to import the .sfk files... but I can't seem to find anything about it. Has anyone done this before?

Mac OS X (10.5.8)

Posted on Jul 24, 2010 12:19 PM

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8 replies

Jul 24, 2010 1:34 PM in response to spectorjohn

The sfk files actually stand for SoundForge peaK and are basically the graphic representation of the waveform. Most of Sony's software, CDArchitect, Vegas, Soundforge...etc write an sfk file when a wave file is first opened, that way it doesn't have to be re-calculated when the file is loaded at a later date. Logic does something similar.

It seems to me all of Sony's softwate writes Broadcast Wav files which contain timestamps, don;t know if that helps.

pancenter-

Jul 24, 2010 7:36 PM in response to Pancenter

Thanks. I haven't had an opportunity to fully play around and see what is there, but a quick look is worrying. There are about 1,000 wav files and although they are named for what mic they represent (ie: bass, right tom etc), the rest of the file is just a default numbering scheme that doesn't seem to relate to anything other than in which order that file was recorded. I was hoping I could import his sfk files and have the times for where the edits are.

Jul 24, 2010 10:57 PM in response to spectorjohn

spectorjohn wrote:
Thanks. I haven't had an opportunity to fully play around and see what is there, but a quick look is worrying. There are about 1,000 wav files and although they are named for what mic they represent (ie: bass, right tom etc), the rest of the file is just a default numbering scheme that doesn't seem to relate to anything other than in which order that file was recorded. I was hoping I could import his sfk files and have the times for where the edits are.



That sounds like an impossible task as the sfk files don't contain that kind of info, it's just data for a graphic rendition of the wav file.

Question... are the wav files at least separated by song.. a folder that holds all the files to song1, song2 etc...?

If so import all of the files to one song, select all files (Apple key + A) then under the regions menu select "move regions to original record position".

pancenter-

Jul 24, 2010 11:19 PM in response to spectorjohn

As Pancenter has explained, those sfk files are essentially worthless.

Vegas can export AAF files, and Logic can import AAF files. "The Advanced Authoring Format (AAF) is a professional file interchange format designed for the video post production and authoring environment" ( link). This is what the studio should have provided, not a massive pile of wavs. You should request this from the studio, and I can't imagine why they wouldn't provide it.

If you can't get this, then your best option is to do what Pancenter said. But I think you're going to have the same problem you would have if someone handed you a pile of audio files from a Logic project. Audio cut from the project will probably still be present in that pile of files. So it will be a mess, and potentially a lot of editing work that has already been done will have to be redone.

Jul 29, 2010 11:10 AM in response to Mike Connelly

Mike Connelly wrote:
If you have all the wav files you should be fine, Logic will import them. You can just ignore the .sfk files. No reason to ask for him to convert to aiff.



Mike, the problem is: He has the wav files from 14 separate songs dumped into a single folder.

Yoiks!

If they were broadcast waves in a separate folder for each song or AAF files it would be manageable but not 14 songs in "lump" format.

pancenter-

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Importing .sfk Sony Vegas files

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