Raising pitch of audio region without deadening the sound
When I raise the pitch of an audio region, the sound starts to deaden and it gets softer. Why? What can I do to raise pitch without dampening the signal?
MacBook Pro 15″, macOS 10.14
When I raise the pitch of an audio region, the sound starts to deaden and it gets softer. Why? What can I do to raise pitch without dampening the signal?
MacBook Pro 15″, macOS 10.14
@chameloeon8 Thanks. I dug into Flex Time and Flex Pitch and discovered a solution to my problem.
I'm working with a one-shot percussion hit -- a crash cymbal hit. I just wanted to pitch it up 7 semitones. I don't care if the length of the region gets changed.
There is no way to change the pitch of a region without using Flex. Flex Pitch isn't useful because I only have 1 note and it is really not a note but a noise with a certain texture (the crash of the cymbal). The transpose property, that can be adjusted in the Region Inspector, is only enabled if the "resampling" Flex Time algorithms are select (like Slicing, Monophonic, Polyphonic). And that resampling is destroying the texture of the cymbal crash.
In the end, I enabled Flex and chose the "Speed (FX)" algorithm. That allows me to shorten the region (by dragging the right edge Flex marker) which results in the pitch increasing without loosing the texture (without losing all the different harmonics/signals within the sound of the crash cymbal hit).
But if I have multiple audio regions of different lengths, and if I want to change their pitch by the same amount, then how much to I shorten each interval. In the end I wrote a small tool to calculated the relative amount of shortening was required for each interval and provide it in terms of bar, beat, division and tick. I based that on the 12-tone equal tempermant system (see https://en.wikipedia.org/wiki/Equal_temperament).
So, problem solved. But quite awkward. It would be really helpful if the transposition property of the Region Inspector worked with the Flext Time - Speed (FX) algorithm ... then I could dump my external calculation of the length shift required for each region I want to pitch-change this way.
@chameloeon8 Thanks. I dug into Flex Time and Flex Pitch and discovered a solution to my problem.
I'm working with a one-shot percussion hit -- a crash cymbal hit. I just wanted to pitch it up 7 semitones. I don't care if the length of the region gets changed.
There is no way to change the pitch of a region without using Flex. Flex Pitch isn't useful because I only have 1 note and it is really not a note but a noise with a certain texture (the crash of the cymbal). The transpose property, that can be adjusted in the Region Inspector, is only enabled if the "resampling" Flex Time algorithms are select (like Slicing, Monophonic, Polyphonic). And that resampling is destroying the texture of the cymbal crash.
In the end, I enabled Flex and chose the "Speed (FX)" algorithm. That allows me to shorten the region (by dragging the right edge Flex marker) which results in the pitch increasing without loosing the texture (without losing all the different harmonics/signals within the sound of the crash cymbal hit).
But if I have multiple audio regions of different lengths, and if I want to change their pitch by the same amount, then how much to I shorten each interval. In the end I wrote a small tool to calculated the relative amount of shortening was required for each interval and provide it in terms of bar, beat, division and tick. I based that on the 12-tone equal tempermant system (see https://en.wikipedia.org/wiki/Equal_temperament).
So, problem solved. But quite awkward. It would be really helpful if the transposition property of the Region Inspector worked with the Flext Time - Speed (FX) algorithm ... then I could dump my external calculation of the length shift required for each region I want to pitch-change this way.
Hi there,
As I understand this functionality will work better in Flex Pitch than say the Region Inspector. Of course, a more sophisticated tool like Melodyne or Serato Sample is recommended but you can also yield great results with Logic's own Quick Sampler. With this tool, you can sample (original or optimized) and use the Resonance and Drive for any loss in fidelity when sampling.
I would experiment with those avenues. Keep ms posted with your progress.
Hope this solves your Query,
Eddie G.
So glad this helped and you have a workaround. I also highly recommend you take tonal and non-tonal sounds and use them within Quick Sampler. This is a great way to pitch sounds with fidelity that translates.
Hope this helps,
Eddie G.
I did just try the Quick Sampler. Using the pitch control setting I was able to achieve a similar result (as Flex Time - Speed (FX)).
That will be useful for the time when I want to arrange my percussion samples with MIDI regions.
I also tried Sampler (the multi-sample synth) and that behaves like Quick Sampler. Good to know.
Thanks @chameleon8. :-)
I am glad this helped and solved your query.
Keep me posted with your progress,
Eddie G:
Raising pitch of audio region without deadening the sound