Frame blending: Retiming/Variable Speed/Tracking ?
Hello.
I do not know a lot about these things. So, here are 3 questions (that could have better been split in 3 posts...)
1) From my personal and sometimes confused observations, I seem to come up with the following rule: frame blending should be used whenever the original fps of a clip multiplied with its playing speed is inferior to the current project's own fps. For instance: a project set at 50fps contains a clip shot at 30fps. Played at 50fps, I understand this clip will be slowed down since 30 frames will be used over the span of 50, and so should be played with frame blending as long as its playing speed is inferior to 50/30=166.67 %. Is this true or completely untrue ?
2) Let us imagine that for a reason or another, the variable speed option is used for the clip so as to skip some isolated flawed frames or group of frames (time relapse clips may require this in my experience). Is the frame blending then calculated between the remaining frames or are the skipped, eliminated ones still included in the interpolation (this I hope not) ?
3) Activating frame blending on a source clip that has some Analyze motion on (used for other objects' Match motions) completely derails the tracking and quite understandably so. Then, should frame blending be activated on the source clip before the tracking analysis is made and then everything is OK, or has the source clip to be rendered anyway at 50fps first, then reimported, while the initial tracking may still be used since its temporal data remain relevant and all the more so because they were obtained on the original clip ?
Thank you very much.