Running Xcode 12.5.1 Causing Cracking Speaker/Headphone Sound - MacBook Pro (15-inch, 2018)
Here is what happens.
I open Xcode and create a new iOS project.
While Xcode is open, I then open safari and play a video on YouTube and get crackling sounds.
I know that if you're running a simulator, you can go into the simulators I/O settings and change the output; however I'm not running a simulator.
My guess is that Xcode runs some built-in simulator for it's "Preview" of Swift UI code.
This is a bit of an issue as I knew the fix for the simulator but how can you stop the crackling sounds from Xcode without a simulator or preview pane open in it?
Only fix I can see is to close Xcode, watch / listen to the video than open Xcode to code...
Any ideas?
MacBook Pro 15″, macOS 11.5