Interesting topic. I do agree that the documentation was misleading, although I do find it honorable to make the tech more consistent as Dolby Atmos badge led the typical Apple user to believe he is listening to 3D Audio, since these two are imho too intertwined. And that without talking about the Spacial audio coming to Music to…
Thank you hcsistas, but following your explanations, there are „other headphones“ that worked in Dolby Atmos and some don’t?
And iOS14.7.1 detects those other (not) working headphones and is therefore (not?) displaying the Dolby Atmos badge?
Sounds very well engineered if at all possible. I do have difficulties believing it. On iOS 14.6 I could force Atmos to my Sony XM3s, which sounded bad and of course nothing close to 3D Audio either. So they obviously did something with it by interpreting it differently than Stereo, but nothing worth listening to.
So that is why Apple decided to not push the Atmos signal to such non compatible headphones, despite the always on setting? Don’t think that’s a lot more intuitive and user friendly than in 14.6 and I agree that both marketing, support docs and toggle in the settings should be clarified. To just state “listen to it on ANY headphone” means it plays but is than of course not Atmos in the end, ouch.
Is there a list of “Dolby Atmos compatible non headphones” available?
Are users following, who can confirm that they are using non headphones with Dolby Atmos on iPhone/iPad and 14.7.1 and on?