Apple motion timming

Hello,


I have created a project in Apple Motion that is 30 secons at 60fps. Playback in software is smooth and reflects the design of the keyframes. When I export playback is significantly faster. Any idea what is causing this?


Thanks,


Posted on Sep 20, 2021 3:38 PM

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Sep 20, 2021 5:04 PM in response to ShaunBrowne

Have you tried a RAM preview to verify the canvas playback vs. export?


First, go to the Preferences for Motion and in the "Appearance Tab" make sure that "Frame Rate" is checked for display in the status bar. Go to the "Time" tab and make sure you have "Limit Playback speed to project frame rate" checked. Close the preferences, then perform a RAM preview (Mark menu> RAM Preview) . Playback and double check the frame rate reported in the upper left hand corner of the canvas matches 60 fps.


Is it playing back at 60fps with the right timing? Is it playing back faster than you expected, like in the export?


It's possible you've timed the animation not realizing the project is not playing back at 60 fps in Motion and when playing in something like Quicktime you are seeing the result as being faster because it is rendered and can play back at the full frame rate. If this is the case, adjust your keyframe/behavior timing to slow things down. If you are still seeing issues, please give more details about where you are seeing the faster playback (what app are you checking in?)

Sep 21, 2021 7:27 AM in response to ShaunBrowne

1) Your project is 2 minutes long, at 30fps; not 30 seconds at 60fps. At least that is what the exported file you posted: your big a 10.91GB in ProRes 4444.


2) I don't think you ever mentioned some important details, like: what is your mac model; what OS; what Motion version;

WHAT DRIVE and how it is connected.


3) I believe that the speed of your mac and of the drive may well be the limiting factors here.


FWIW, the big file that I downloaded plays back smoothly on my mac.


Sep 20, 2021 11:29 PM in response to ShaunBrowne

From what you have already described, you should not be having this issue. You should get full speed playback every time you render the timeline and you have to manually render *every time* you make any changes in any parameters. Motion also will only render as many frames as it has vRAM for, meaning if your project is long, you will only be able to render about 20-30 seconds of the timeline at a time. You haven't reported a change in speed when playing, so the play range is probably within the vRAM capacity.


Regardless of how long it takes Motion to play back your project, the only thing that counts is the "time code" used in the canvas — that is the "map" to the playback progress. The time you see under the canvas should be the time you would see in a video player like Quicktime. Quicktime will play back your video with the same frame rate as the project you created.


Your description of only getting 15-16 FPs after rendering is a "thing" that happens from time to time, but usually not with a few images with only standard Transforms applied. Some 3D Text projects (and a couple of other *rare* situations) can misfire the "rendering engine" — but this is not in your description.


Is your project a Title or Generator being executed in Final Cut? Changing the length of Title or generator in FCPX will change the timing of the playback of the media.


If you're exporting directly to video, are you exporting your full project or just a "current play range"?


Are you using *anything* other than Scale and Opacity? Any behaviors? Or just straightforward keyframing?


Can you post a (video) sample of your project so I can see what you're going for and explain what's actually different than your project? I'll need to know your intended project length, if you have set a play range, how many images your displaying, (their media types), their intended length of time on screen, how long the "transitions" (scale/opacity) are, whether you used Final Cut to create the video, etc... whatever you can think of…

Sep 21, 2021 6:12 AM in response to fox_m

Hello,


In every instance the RAM preview has been showing anywhere from 11-16fps on both 60fps and 30 fps projects. I should mention the project is 3528x1176.


Project is a motion template, exporting full range, really just scale, opacity and aura. The entire project was created in Motion.


Here is a rendered file: https://www.dropbox.com/s/v9k6twwfv981wnj/Untitled%202.mov?dl=0. Try scrubbing through the playback, the scrub will be accurate however when played back on own it will be too slow.


Here are a few screen shots of time code to reference what should be on playback in the project.

https://www.dropbox.com/s/52wxfoea172sixk/Screen%20Shot%202021-09-21%20at%209.08.13%20AM.png?dl=0

https://www.dropbox.com/s/b39g7qltnadsnk5/Screen%20Shot%202021-09-21%20at%209.08.29%20AM.png?dl=0

https://www.dropbox.com/s/ummx6v43hlidfmo/Untitled%203.mov?dl=0


Thanks,


Sep 21, 2021 8:14 AM in response to Luis Sequeira1

Hi Luis,


Yes, the 30fps at 2 mins was another attempt. That version is too slow for whatever reason, playback continues after the 2 min mark when left on own. Scrubbing matches. Did the playback match the stills?


Re-building in Final cut matches perfectly.


MacBook Pro (13-inch, Mid 2012)

2.5 GHz Dual-Core Intel Core i5

8 GB 1600 MHz DDR3

Intel HD Graphics 4000 1536 MB


Motion v 5.5.3


Using the internal HD for content.




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Apple motion timming

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