Apple Motion / Frame rate changes when updating image sequence

Hi! I'm having a very annoying issue when working with imported image sequences in Motion: whenever I update even one image in a sequence by re-exporting it (in my case from Cinema 4D), Motion sets its frame rate to 59.94 FPS... Even though the original frame rate of my sequence is something else entirely (usually 25 or 30 FPS).


And when using retiming behaviours, such as for example Hold Frame, Motion also resets the image sequence's length back to its default, so that I need to redrag my comp to the desired length every time.


This makes working with multiple image sequences very painful, since everything needs to be put back in position whenever I update my animations. Anybody else having an issue like this?

Posted on Nov 18, 2021 3:41 AM

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9 replies

Nov 18, 2021 8:46 AM in response to Septentrion

Motion creates an image sequence as a "movie" with one image = one frame for *whatever* your project frame rate is. If you need to change it once imported, then you can go into the Media pane and select the Image Sequence, and in the Media inspector, you can change the Frame Rate to whatever you need in Media Controls (and I mean quite literally - whatever — you can set custom frame rates with that control!!).

Nov 18, 2021 8:37 AM in response to Septentrion

Thanks.

AFAICT, an image sequence does not have a frame rate per se. Are you saying that the duration in the timeline is changing?

I tried importing an image sequence into a 1080p 25fps Motion project, and then I modified one of the images.

The modified image appeared and nothing else changed.


I suggest you try deleting Motion preferences, and see if that fixes it. Many weird behavior gets fixed by clearing preferences.

To delete preferences, hold down command and option while starting Motion and click Delete Preferences.

Nov 18, 2021 8:51 AM in response to fox_m

PS - I am not familiar with Cinema 4D, but it *may* save image sequence frames with sequence metadata (which may include a frame rate). It is also possible, in Motion, to pull a frame rate "From File"... Media Controls is flexible enough for you to play with to see which works best. Motion may also use such meta when importing, but so far, that is not a situation I've experienced.

Nov 19, 2021 12:25 PM in response to Septentrion

That's pretty bizarre. The next question would be which version of Motion are you running? What's your OS?


FWIW, I've tried to reproduce what you are doing and don't see this happening. Can you give really explicit and basic steps for us to try to reproduce? I think what you are saying is:


  1. Export an Image Sequence from a your 3D top that is 25 fps to a jpeg sequence.
  2. Create a Motion project that is 25 fps
  3. Import the image sequence (command I)
  4. Apply the Hold Frame behavior 3X.
  5. Re-export the image sequence from the 3D app, overwriting the first export.
  6. Open the Motion project and check the image sequence frame rate.


Is this right?


Nov 21, 2021 11:03 PM in response to GFXZen

That's indeed a strange behaviour! 😊 The steps you listed above are my exact workflow. The frame rate of my original image sequence doesn't seem to matter, it always resets to 59.94 after an update. I usually use PNGs but JPGs have the same effect.


About step 4: the Hold Frame behaviours were there just to illustrate that the comp is also shrinking back to its original length after an update.


I run Motion 5.6 on Big Sur 11.6.1.

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Apple Motion / Frame rate changes when updating image sequence

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