Audio in FCPX is 32-bit floating point. Audio exported from FCPX is 32-bit integer. The floating point version allows you to do a great deal of editing without clipping... but that doesn't mean what gets exported won't clip.
There are two audio scales. The audio in the storyline (either by itself or attached to video clips) has a -12dB reference point. The Audio Meter has a -6dB reference point. [This means that the 0 point in the clip audio is -12dB from clipping and the 0 point of the Audio Meters is -6dB from "clipping" except you are warned if audio levels exceed the 0dB reference point.]
The audio meters is more or less equivalent to "standard" reference audio meters. The one in the storyline helps you make better videos without producing audio that most people would find too loud.
If you go by the storyline audio reference, that -12dB is equivalent to the -6dB reference of the standard meters... so, -6dB is the target level of most of the loudest parts of the audio in your project. Anything above -6 starts to get too loud. Anything over 0dB will clip (you'll see the red lines over the channels if clipping is indicated.) You won't hear it in the project (floating point audio).
[Storyline audio waveforms give indications of loudness in the signal. (Light) green is safe. Yellow is a warning. You should not see any reds... ever. Red stands for "your ears will bleed" — or — possible hearing loss... however you want to look at it.]
Most audio professionals ( recording engineers —I am not one—) will tell you "use your ears". Set your Mac's audio to 50% and put on a decent set of headphones... listen. The audio should be "comfortable" (or "natural") to listen to. Allow your audience to make volume adjustments accordingly, to their own taste. If you're going by the Audio Meters in Final Cut, then -6dB generally the best target for the loudest parts of your audio. You should err on the side of quiet. I've had tinnitus since 1982 and it will be the last sound I hear. Be careful and take care of your hearing.