Problem with 3d in Motion app

Hello I'm having problem with motion app.


Why is 3d typography with a 3d object trace the layout correctly?




the correct thing would be for me not to see the cup from the back of the typography. and she is repeating herself. this is not following the display layout but the hierarchy of layers.


Please I hope help. Thank you very much.

iMac 21.5″

Posted on Aug 23, 2023 10:11 AM

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5 replies

Aug 26, 2023 6:18 PM in response to BenB

Considering there was no "upgrade path" from mObject to mO2 — don't be surprised if you're stuck for a NEW full-priced price tag on mO3 regardless of whether you paid for either prior version.


It was the "deal breaker" for me...


[on the upside, I purchased one of Szymon's domain names on which he accidentally let the registration lapse... I had no idea until he asked for it back!]

Aug 30, 2023 5:15 PM in response to fox_m

mO2 was an app written from the ground up, it wasn't mObject v2, it was a whole new app, I liked it way better than mObject, and was very worth the price. MotionVFX has already publicly announced mO3 is being written from scratch, and they are unsure about any upgrade paths. If I have to buy it again, I will, being it is not an "updated" app but one written from scratch, it's only fair. There was no upgrade path between FCP legacy and FCPX, lots of apps that get rewritten from scratch don't have upgrade paths.


But Apple could put all of this natively into Motion, but they decided to do it half-way and in a very awkward and incomplete way. That's on Apple.

Aug 30, 2023 11:28 PM in response to BenB

MotionVFX is full of it. I was a hard core Mac programmer for a number of years. Any time I needed to "update" any software, I basically started over "from" scratch. Why? Because I knew at those points how to avoid pitfalls that cropped up in the last iteration — and as time went on, I was a better programmer with better skills — if you're just fiddling with what you already wrote, you're leaving in a lot of baggage. Of course they're "rewriting it from scratch". It's still going to contain all the best they put in mO2 and hopefully some classy new additions. It's a bogus claim. End users don't care how the software is made. Everybody else would offer an upgrade path. Garner loyalty. If you want it bad enough, you'll pay any price for it. Me - I'm on a fixed income. I can't afford it anymore — but I also wouldn't afford it if I could.


Apple could have bought it from MotionVFX! They didn't... or haven't. [I know Szymon would have liked that.]


3D modelling is NOT as popular as you or I would like to believe. There really wasn't a whole lot Apple had to add to 3D Text to make it unbelievably easy to use and give the ability to create **amazing** models. Two reasons why they didn't: 1) It's not what Motion is made for, and 2) not enough people care. [At its height, I think there was about five of us: me, Karsten Schlüter, Pielle (fcp.co user name), Chris Talias, and Vladimir Roz...maybe a few more.]


Some of these are pretty good — considering they're 3D Text (and I would say better than a lot of USDZ models I've seen):

https://fcpxtemplates.com/portfolio-3d-gallery/

and if you take the time, these (short) video demos show most of them in "action":

https://fcpxtemplates.com/portfolio1/

[The roulette model - I can specify the winning number! Can you do the same in mO2?]



3D Movies were "invented" in 1922. Required Anaglyph glasses. Didn't really take. There was a resurgence in the 1950's — again — the glasses — again, didn't take. They made a big deal about 3D TV a few years back... where have they gone? I don't hold out much hope for VR either... same problem: gotta have the head-gear — and it's a lot more expensive than 3D anaglyph glasses. Until they can make holographic imaging look solid... they're just feeding fleeting "fads"... even Apple. I wouldn't be surprised if their VR set never makes it to market. If history is any guide, I don't foresee longevity for such products.

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Problem with 3d in Motion app

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