Blender USDZ with Armature Animation not working in Apple Motion
I have been working on this for way too long. I see a lot of information out there about USDZ files, but nothing that seems to have anything to do with Armature animation in Blender.
OVERVIEW
Anytime there is an Armature, the model is either not visible or completely deformed when imported into Apple Motion.
I have tried dozens upon dozens of methods to get this to work in Blender 2.9, 4.11, and 4.2. I have used the USD export (Export -> Universal Scene Description (*.USD) [with USDZ extension]) directly, and also USDZ, GLB, and FBX exports pulled into Reality Converter and exported.
I have models that work perfectly in the quick view window in Finder and also in Reality Converter as well. But no matter what method I use to pull it into Motion, it's either completely black (the entire screen) or completely deformed.
I even called Applecare about it and left details and files. I've never heard back.
EXAMPLES
Here is a file in Finder side by side with Reality Converter. Both not only show the model perfectly, but run the animation perfectly as well.
Here is that same file in Apple Motion.
I have some other models that import, but when they do, they are totally deformed.
HOW TO REPLICATE
This is beyond easy to test. Open Blender and export the default cube as USDZ (Export -> Universal Scene Description (*.USD) [use the USDZ extension when you save.])
Now back in Blender add an armature by hitting Shift-A -> Armature. Select the cube, shift-select the armature, Ctrl-P -> Armature Deform -> With Automatic Weights. Then export this as well.
The first will import. The second will import as a black screen that blocks everything else.
MORE DETAILS
I will say, that when I import the USDZ into Reality Converter I get this warning:
Invalid node type in USD file: UsdGeomPointInstancers and custom schemas not provided by core USD are not allowed.
Google has not helped, and, again, when I export from Reality Converter, it still doesn't work in Motion, even if I use a different type of file to import to Reality Converter to begin with.
ANY HELP?
Am I missing something? What method can we use to animate without armatures? Is there some rotation or transformation to apply that I don't know about (I've tried so many) or some setting I'm not aware of that would resolve this? If so, why does this also happen when exporting from Reality Converter? And why does it happen with nothing but the default cube?
I simply want to put a book I've created that opens into Apple Motion. I cannot imagine it's that hard, but, evidently, it's next to impossible. Any help would be greatly appreciated.
MacBook Pro 16″, macOS 14.5