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Apple Motion 5.9 almost stopped working again

Lately (and maybe luckily) I had just two bigger animated projects made in Motion. The first was a disaster - I spent several days figuring out why it takes 30min just to open the project and after deleting one asset (out of hundreds), I was able to finish the project. Now I'm in a similar trouble - every click in Motion means 5minutes of waiting till the beachball stops spinning. It is a disaster!


I tried deleting all assets as I did in the previous project but now it didn't help. Again there is a strange behavior with the project file size. One version has 177KB and a copy of that has 43.5MB, for an unknown reason.


There is something very wrong with Motion or with the compatibility with the M1 Max.


I wrote to Apple and hope they will try to fix it. But last time I had a 4hrs. call with Apple support and they haven't found any solution and no fix has come.


Just that You know. Last time I tried reinstalling Motion and it didn't help. Nothig what Apple support suggested me didn't help.


And no other app have any issues so it is definitely not a hardware related problem. Final Cut Pro works as a charm. Many other apps do so.


Is there anybody having similar troubles with Motion?

Posted on Dec 2, 2024 4:03 AM

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13 replies

Dec 2, 2024 4:18 AM in response to Hirapuri

There are so many unknowns. You mentioned M1Max and 5.9 but did not say which OS. We also have no idea of how complex the projects may be, or if any plugins are involved. Older plugins could be playing a role, as could be some third party software that in principle has nothing to do with Motion.


If you want us to have a look, you could start by running Etrecheck and posting its report here.


It would also be useful if you could share one sample project where problems arise so others could test on their macs.



Dec 3, 2024 3:00 AM in response to Hirapuri

Thank you. I have had only the time to try and open it, and Motion was already struggling, with noticeable beach balls.

I have created a RAM Preview, which took about 2 minutes to do.

With that RAM Preview, of course, it plays.


I am on an M4 Pro MBP, so a very new and fast machine. I have to leave now (teaching), but will look into it again later on.


Dec 3, 2024 3:12 AM in response to Luis Sequeira1

Thanks for letting me know. I was already considering, if upgrading to M4 Pro/Max would vastly improve the situation and it looks like it wouldn't. I used to have an iMac with a Intel i9 and Readeon Vega 48. Final Cut Pro runs 90% of the times better one the M1 Max, except for graphics intensive projects. And in Motion, the intel iMac was vastly better - faster and without issues like this. And I was doing very complex and very long 3D projects and it worked well. Pitty that Apple has prevented the usage of iGPU's, because such thing could improve the situation.

Dec 4, 2024 1:02 AM in response to Hirapuri

I think that there are two things here that are making Motion struggle with your project.

1) The project is rather long (10 minutes)

2) The project has a very large number of layers, each a group with subobjects and behaviors.


The following is just a suggestion, in no way implying there is anything wrong in your project.


I tried to produce something similar to your project, with 10 minutes duration, but using emitters instead of dozens of groups and objects. I did not take the time to emulate what your project does, just try to see if I could get something like it. The difference in performance was like day and night. I could have an emitter "producing" these vertical lines descending, and Motion had no trouble with it.


Perhaps by leveraging Motion's tools like emitters and replicators we can achieve similar results in a way that requires far fewer resources and that results in Motion working smoothly, and still achieving the desired outcome.


Dec 4, 2024 2:01 AM in response to Luis Sequeira1

Hello Luis,


thank You for Your efforts. I agree that using an emitter could save resources - I just couldn't figure out how to achieve the same result, as this way required by the client. Could You tell me, how to do it?


Regarding the lenght - historically I was producing 20min videos in Motion with hundreds of elements and on the iMac it worked. So the lenght shouldn't be a limiting factor.


But regardless of the number of elements in the project, Motion shouldn't be completely frozen. I mean when I click from one tab to another, I get a spinnig beachball for several minutes. This shouldn't happen and this is more of a concern to me than the playability. There is definitely something wrong - maybe with the compatibility with the M1 Max, if You didn't experience hangs like this.


Another point is the project file size, which for an unknown reason is 176KB in one version, 1.9MB in the second version and suddenly 43.5MB in the last version, even if it contains the same elements. This happened to me as well in the previous project where I had 6 versions and between version 4 and 5 the project has grown in size by 40MB and than another 20MB in version 6. Nothing has changed in terms of assets and elements used. And up to the version 4 it worked flawlessly and since version 5 it took 30minutes just to open the project. This is definitely wrong. And there were not so many elements at all.

Dec 4, 2024 2:04 AM in response to Luis Sequeira1

And one more thing which I mentioned earlier. I tried deleting all the assests in the project to see, which may be causing the problem and unfortunatelly, deleting any of the assets didn't change the sluggish behavior of Motion. I deleted all the falling lines and nothing changed. Still there was the beachball spinnig for several minutes after each click. So the replicator may simplify the project, but may not solve this issue.

Dec 4, 2024 5:47 AM in response to Hirapuri

I was also intrigued by the file size, and your description of how it seemed to grow exponentially without a clear reason adds to the mystery. I am now thinking that there some correlation between the project groing so much in size and the sluggishness of Motion.


A Motion project is in an a textual XML format, and this one is nearly ONE MILLION lines long (specifically 966709).


Perhaps if one figures out why it blows up in such an extraordinary fashion one can avoid the situation that triggers this, and can operate in a normal way.


Alas, I have no idea what might be behind this.

Dec 11, 2024 8:50 AM in response to Luis Sequeira1

Hello Luis,


I managed to make the falling lines using a Replicator, but still I didn't get rid of the sluggish behavior of Motion and the file size didn't change. I made a new project with the replicator alone and it works flawlessly and the file size is small. I made another shorter project and no issues. But it seems that the problem may be related to projects with a higher duration. Hard to tell ...

Dec 11, 2024 10:17 AM in response to Hirapuri

Could you describe your project? Explain if and how objects might be linked together in animations. (Screenshots would be helpful too.) By "linked" I mean pretty much any behavior that uses parameters from one object to another.


The only thing I can think of that would generate a million line xml is "circular references" somewhere (which is really hard to explain.) It usually involves 3 or more objects trying to link from one another, then from the last one back to the first one... with a "related" parameter (not always what you might expect!) Are you trying to do something like this in your project?


[I'm not patient enough to wait minutes, much less hours, for Motion to finish what it's supposed to be doing. If it hangs for 30+ seconds, I usually force quit and consider it *crashed*. Then restart and rework the problem I just created.]



Apple Motion 5.9 almost stopped working again

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