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10.6.7 gives very bad gaming performance

Hello guys

I can no longer run TF2 on OSX and SC2 satisfactorily and I believe people have benchmarked pre and post 10.6.7 to have a difference of over 30++% drop in gaming performance!

Anyway to solve this?

MacBook Air 11", Mac OS X (10.6.7)

Posted on Mar 25, 2011 4:34 AM

Reply
37 replies

May 20, 2011 8:45 AM in response to Shawn Yeager

Just wanted to add that the same problem occurred for me when updating my MacBook Air using the Software Update control panel to go from 10.6.5 to 10.6.7 so it's, apparently, not just the Combo Updater.


Thanks for your fix. It worked to correct the problem.


Regards,

Gary Nunes


P.S.

I filled a bug report about the problem. Would suggest others do so as well if so inclined and have the time.

Jun 9, 2011 11:27 AM in response to Rellion

There are some clear regressions in the graphics support for 10.6.7 versus 10.6.6. I have a MacBook Pro 13" from 2011 with the Sandy Bridge GPU. To demonstrate this problem try my OSX raycasting software and choose View/ShowGradient

http://www.cabiatl.com/mricro/raycast/

The image looks fine for the low resolution default Borg image, but on 10.6.7 the texture is all wrong for the larger images (e.g. the UNC image is shown, with correct 10.6.6 on top and 10.6.7 below).

The OpenGL command I use to load the gradient map image (since OSX does not support glTexImage3Dext) is...

glTexImage3D(GL_TEXTURE_3D, 0,GL_RGBA, Xsz, Ysz,Zsz,0, GL_RGBA, GL_UNSIGNED_BYTE,@VolRGBA[0]);

This appears to fail for 3D textures of ~128^3 or larger. I would be curious whether users with discrete GPUs also have problems with these large textures on OSX 10.6.7... The problem is not only for GL_RGBA, you also see it for GL_ALPHA8 if you have larger textures (RGBA consumes four times the memory of A only).


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10.6.7 gives very bad gaming performance

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