Previous 1 2 3 Next 1,741 Replies Latest reply: Nov 21, 2013 10:50 PM by Abdelaziz_1975 Branched to a new discussion.
hvxuser Level 1 Level 1 (35 points)
I guess that as Apple has told the world about FCP 10 then (basic) questions can be asked....

1) Do you still need to (officially) transcode into Quicktime? or will it handle say DVCPro HD natively?
2) Is there upgrade pricing or does everyone pay $299 regardless
3) A video I saw had the presenter refer to FCP 10... if I'm using the latest which is 7 where did 8 & 9 go?
Cheers

HVXser

Message was edited by: hvxuser

17" i7 MacBookPro 8GB, Mac OS X (10.6.4), 7200 Hard Disk
  • Tom Wolsky Level 10 Level 10 (111,710 points)
    1. FCP has handled DVCPRO HD natively since v4.5.

    2. There is no upgrade price. This is a new product.

    3. It is Final Cut Pro X, pronounced ten, like the OS. It's a new product, not an upgrade of a previous version.
  • Aaron Trinder Level 1 Level 1 (125 points)
    Ouch... no upgrade price will be disappointing a lot of users...
  • alexphil Level 1 Level 1 (0 points)
    Will it run on MacBook Pro 13 2011? With what limitations? What about on the 15" 2011 i7 machines?
  • Tom Wolsky Level 10 Level 10 (111,710 points)
    In previous versions $299 was the upgrade price. You getting a new product, delivered in a new way, at an upgrade price.
  • Tom Wolsky Level 10 Level 10 (111,710 points)
    No system requirements have been announced. We can only talk about what was shown.
  • Ian R. Brown Level 6 Level 6 (18,395 points)
    Don't worry about the price Aaron . . . . . . you can simply use the free prototype version at present residing on your computer!

    Photobucket
  • Volkerfi Level 1 Level 1 (0 points)
    $299 was the upgrade price for the studio package, not just FCP. Are we being expected to pay full price for all the components of studio?
  • Tom Wolsky Level 10 Level 10 (111,710 points)
    No announcements were made of any other products. Clearly elements from both Color and Motion have been subsumed into FCP X.

    It's also not clear what this application's relationship will be to projects from older versions.
  • Michael Trauffer Level 5 Level 5 (4,095 points)
    From what was shown at the demo, FCPX will handle multiple file formats natively, including h.264. Also, since it is 64 bit, rendering is done in the background automatically. I also noticed that clips were still able to be played at full speed/frame rates while rendering was taking place.

    I do like some of the changes, but I do agree that FCPX does have an iMovie feel to it. I'm not sure how it's new workflows will translate into the enterprise market, especially with no specific mention of I/O functionality at the demo.
  • JP007 Level 3 Level 3 (505 points)
    Two things:

    1. If no upgrade, I hope the price is for the suite.

    2. I'd like to know if and how FCPX will make use of the Intel Quick Sync encoding engine in my new 2011 MacBook Pro...

    We need more details... most of this stuff could be inferred from simply looking at the current version of iMovie...
  • thrillcat editorial Level 4 Level 4 (3,840 points)
    Anyone that complains about the price of FCP X needs to stick with iMovie.
  • _Eric_ Level 1 Level 1 (105 points)
    hvxuser wrote:
    3) A video I saw had the presenter refer to FCP 10... if I'm using the latest which is 7 where did 8 & 9 go?



    It's the same thing they did with QuickTime. The latest version you can download is QuickTime 7, however Snow Leopard comes with a special version called QuickTime X (pronounced '10')
  • _Eric_ Level 1 Level 1 (105 points)
    Tom Wolsky wrote:
    In previous versions $299 was the upgrade price. You getting a new product, delivered in a new way, at an upgrade price.


    Yeah but this time it will be in the Mac App Store, which means no disc or paper documentation - which means less production/distribution cost. So why $299 and not $199?

    Just like when they released Aperture 3 in the Mac App Store, and there was a significant price cut compared to the disc version.
  • David S. Level 7 Level 7 (20,630 points)
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