How do I get flash player on iPad.

How do I get flash player on iPad?

iPad

Posted on Apr 21, 2011 4:13 PM

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1,726 replies

Jan 7, 2012 9:14 AM in response to arpace

You have absolutely no idea what you are talking about. How is using a technology that I developed in a product that I designed being anti-competitive in any market? The fact that you don't like their POLICIES has nothing to due with it being legal.


And that I have no need for Flash on an iOS device and the fact that Flash will be a deprecated, legacy plug in for ALL mobile devices in the very near future, is not "pro Apple" but the truth. The fact that someone disagrees with your OPINION does not make them wrong or right. So why continue arguing with pointless facts that mean nothing with the point of the thread. That your company decided to use Android for their deployent means nothing to the point of this thread.


If you don't like Apple products, then why waste your time in these message boards? Who cares that "I'm going to sitch if Apple doesn't change"? Go switch.

Jan 7, 2012 9:58 AM in response to deggie

In the minority??? Any coder I know worth their salt, and I know a lot of them, bloodywell hates the language; it obviously has power, but it's obtuse. A good language gets out of the coders way and takes bleeding fingers into account.


Blocking cross compilation, right when I thought there was some sun on the horizon, was a low blow, and I know that it actually hurt Apples bottom line. Apple allows it now, but only because a judge forced them to. Why don't they get, that by allowing Flash on at least the IPad, in the browser, they would get more purchases? I know a lot of people that decided to go with other suppliers. As well, ceasing development of mobile versions of the player, like Flash Light, means that they would actually have the ability to focus attentions to things like tablets; yet, why would they, when Apple is blocking their efforts in the marketplace? Can anyone say anti-competitive?


Adobe has stated they would be more than happy to put their working flash v11 player on the device. Flash player 11 player, which has up to 1000x improvement gains in some areas, and low level GPU acceleration, could be on the device in less than a couple months; yet, Apple continues to block it.


I do agree that Adobe took their sweet time making MoleHill, and probably wouldn't have if it wasn't for the problems it was facing with Apple; yet, now that it's available, and makes webgl eat it's dust, it should be on the iphone/ipad imho. My iphone 3gs, which I am going to have to order parts for in order to repair by hand as I am out of warranty, could benefit from it greatly.


I have to actually do some work now, but you keep replying... go on, and feel free to get that last word in 'cause you feel have to prove you love Apple so darned much. I know you want to.

Jan 7, 2012 10:07 AM in response to arpace

Yes, in the minority. I know lots of coders too, and with a half-million apps in the app store there are obviously a bunch who don't have a problem, their fingers aren't bleeding and they can use the SDK.


No judge "forced" them to, it never got to that point. And that was over a year ago.


Flash is not just ceasing development of Flash Lite, Flash 11 will be the last version available for mobile devices. I would go on further what I think this means for Flash in the web but it isn't the place.


It is painfully obvious that you are an Adobe Flash supporter as this latest post reads almost like an ad.


Has nothing to do with "loving" Apple, or Microsoft, or Adobe, or anyone else. The fact is there has never been Flash on any iOS device, it is clear now that there never will be (or on Windows Mobile either), if people need flash on their mobile device they will have to choose an Android device (for now) and they are readily available. To each his own and props to those who select the tool they need.

Jan 7, 2012 10:33 AM in response to deggie

Okay, I just couldn't resist checking for your response.

half-million apps in the app store

Of mostly Crapola!... it's funny that quite a few of the newer top apps/games were actually designed using the Flash IDE; most of the supposedly "quality controlled" but poorly designed apps weren't.


As well, I would like to make it clear, I am not a fan of a lot of what Adobe does, and trust me when I say, that I do bit*h on their forums too (lack of UDP in the browser even though it's in Air, minimum of 47ms latency for audio from the mic); yet, I am a fan for the Flashplayer, as I have been developing apps for it since Flash player v5, since it has always been way ahead of the browser's native capabilties.


You need to wake up and see that Apple just didn't want to have free games competing with their appstore; for, how else would they get that $100.00 per year from every single developer that wants to give IOS development a shot (without jailbreaking that is)?


It's all about the fees, and the micro-transactions.

Jan 7, 2012 10:32 AM in response to arpace

Reviewed all of them have you? And how would you know which ones were designed with Adode tools and which ones weren't. And the tendency is just the reverse, use of tool packages almost always results in far shoddier coding than going the language (in this case Objective-c) route, which was the whole point in trying to block the suites.


But you had to go to work recruiting Flash programmers don't you.


Been fun, but enough with feeding the troll, and you are indeed an Adobe troll.

Jan 7, 2012 10:42 AM in response to deggie

I wish I was an Adobe troll, I am sure it would pay well; yet, I am just someone that decided that it was best their organization not give Apple over $75k + licensing fees, in order to save almost $100K in re-development/deployment costs. If we go the Android route, all we spend money on is the cost of the devices. We'd litterally be crazy to go with Apple.

Jan 7, 2012 10:46 AM in response to arpace

arpace wrote:


You need to wake up and see that Apple just didn't want to have free games competing with their appstore; for, how else would they get that $100.00 per year from every single developer that wants to give IOS development a shot (without jailbreaking that is)?


It's all about the fees, and the micro-transactions.

I don't even see what the point of this is anymore, since despite Android's rapid growth past iOS in marketshare, despite all of Flash's recent performance gains, with a vast and growing user base of Flash-friendly Android hardware that is increasingly making iOS less dominant......despite all of that, Adobe still decided it is all not worth it, and they are officially done with Flash mobile. Flash's own parents are sticking a knife in Flash until it stops moving. That points to some fundamental problems with Flash that have nothing to do with Apple. If you feel strongly about this it is time to talk to Adobe and beg them to not cancel mobile Flash because very soon that is where your problem is going to be. This is all outside of Apple now.

Jan 9, 2012 1:47 PM in response to IdrisSeabright

If the Flash Player was on the IPAD, Apple would gain millions of additional customers, and ship millions of additional units; thus, excluding Flash is stupid, except when you take into account the nefarious anti-competitive purposes (e.g. gaining more money from sales in the appstore and licensing fees, would be difficult when all a user would have to do is download and play a flash game or app in the browser).


You can keep saying that it's Adobe's fault; yet, Apple is the one that has blocked every attempt on Adobe's part.


It's an unfair practice.

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How do I get flash player on iPad.

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