Motion Text Crumble
Hi All,
Is it possible to create this effect in Motion from this After Effects Tutorial from Video Copilot?
http://www.videocopilot.net/tutorials/procedural_crumble/
Thanks Darren
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Hi All,
Is it possible to create this effect in Motion from this After Effects Tutorial from Video Copilot?
http://www.videocopilot.net/tutorials/procedural_crumble/
Thanks Darren
Not directly. There are several workarounds (such as might be found in Patrick Sheffield's book How to cheat in Motion) or by getting some third party filters or behaviors.
Don't take my word for it, though. Give the forum a day or two to see who else has a better suggestion. Also, stop by video and search for "Motion tutorials." Might find something useful.
bogiesan
Thanks David......I have Patrick's book, but their is nothing in it like the tutorial on Video Copilot.
Darren
Open to page 148 and start experimenting. Should only take you a few hours.
bogiesan
Yeah, you could do something like this in Motion. I'd start with the Dissolving Person/Exploding Person maybe and modify its characteristics to make the pieces drop...
I don't have time to work a project up right now, but that's where I'd begin...
Patrick
Ok, so, like he is the guy who wrote the book, after all. . .
👿
Okay, I've not come up with a good way to have the crumble travel along - maybe a moving attractor? In any case, here's something to get you started:
(click on the picture for a movie)
Here's the project. It does a couple of interesting things, One of them is that it uses a random shape generator for the particles by applying a Randomize Shape behavior to a bezier shape, cloning it to allow the particle emitter to see it as a movie and using Random Start Frame. It also puts a Wriggle on the particle's "bounciness" so when they hit the bottom they rebound differently.
It uses a clone layer to create the particle's shadows. Oh - and it uses the "Underwater" filter (with a speed of zero) to give some "graininess" to the type edges...
Also, it's a good idea to turn off the Movement Blur filter while you play around. It adds a lot of overhead. You can reduce the particle count from 20,000 too to improve your performance while you fiddle around. Or make them less but bigger...
Put what you want to write (or be revealed) in the Title Holder group.
Have fun...
Patrick
P.S. I should call this Fun with Crumbling...
Thanks Patrick,
That's perfect.
Darren
I made a more efficient version here: Fun with Crumbling
It uses only 5000 or so particles and gets about 11fps unrendered on my system... Patrick
Motion Text Crumble